Evan Hill's Blog
Part 4 of 4: Are there a better ways to distinguish games from one another?
This article breaks down the core elements of Form, Theme and Asthetic to find an answer.
Part 3 of 4: How are game made emotionally engaging from moment to moment? This article breaks down the question and finds answers in the concepts of Suspense and Dramatic Substance.
Part 2 of 4: This week's article focuses on the power and importance of Catharsis, how Pacing enables Catharsis and why 3 act structure is difficult to implement in video games.
Part 1 of 4: This week's article is an introduction to the core concepts of Dramaturgy and an overview of their value to games.
Evan Hill's Comments
[Blog - 08/11/2014 - 01:53]
not if that struggle is ...
not if that struggle is against agents within a story. r nTo quote the above, Papers please does this elegantly, thought he way the government reacts and how your performance affects your family. r n r nAnother great example is Dark Souls.
[News - 07/24/2014 - 11:35]
And that 's not even ...
And that 's not even counting the other layoffs that hit earlier this year r n r nSony Santa Monica, Irrational, Disney Interactive. r nRed 5 is preparing to ship Firefall... r nThings are looking bleak for this years numbers
[Blog - 08/24/2013 - 03:45]
I used the term New ...
I used the term New for two reasons: r nFirst to explicit separate the discipline of Game Dramaturgy from that of other media, while they may have similar principles one of the single greatest failings in contemporary Narrative Design and Game Writing is how commonly Games are treated as no ...
[Blog - 09/09/2013 - 12:00]
Good article, I 'm glad ...
Good article, I 'm glad to see more people trying to push our methodology forward by throwing out 3 act structure as a fundamental paradigm. r n r n I covered this exact problem in a recent article of mine right here on the site. r nI cover something similar ...
[Blog - 08/08/2013 - 10:02]
I 've read Frank Lantz ...
I 've read Frank Lantz essay as well as your take in A single game as a lifelong hobby . They are perfect for contrasting the formal structure I 'm presenting. I think we need a wider range of paradigms for games because they can exist as a medium and/or ...