Evan Jones's Blog
Hi! I'm Evan.
I'm a game designer and programmer currently based in Seattle. I'm interested in small-scale games based on big ideas, and I blog about game design in my free time.
You can follow me on Twitter at @chardish. I'm emailable at evan [at] chardish [dot] com.
Forcing the player to choose between a limited selection of options - rather than allowing her to have access to all options at once - is a powerful way to inject drama into a game through creating meaningful choices.
Let's address some common concerns about Greenlight, its $100 fee, and indie game marketing in general.
Please make a game! It would be good for the gaming world. Here's why.
Humans are naturally creative and tend to enjoy finding ways to rearrange existing tools in new combinations. How can games do a better job of fostering this creativity?
The classic system of leveling up through experience points is one of the most common systems in games today. But what's it really good for?
A rough transcript of a talk I gave at the San Francisco IGDA meeting in October 2011. Many competitive strategy games are deep and interesting, but what makes them transcend that to become exciting?
Evan Jones's Comments
[Blog - 09/05/2012 - 02:30]
Yeah, at this point I ...
Yeah, at this point I think Greenlight is a gamble at best, sadly. Zero success stories, ambiguous qualifications for success, significant cost of entry.
[News - 08/06/2012 - 09:38]
[Blog - 08/01/2012 - 02:52]
Getting started with game development ...
Getting started with game development continues to get easier every year. More tools are being developed and released, game development libraries prevent developers from having to reinvent the wheel, modern hardware is getting good enough that creating simple games involves very few difficult technical challenges, and the game development community ...
[Blog - 07/19/2012 - 01:24]
The deeper problems: r n- ...
The deeper problems: r n- a narrative in which the good guys suffer makes for very exciting drama but feels miserable to role-play unless you 're emotionally detached from your character 's success. r n- if you do suffer a major setback like the avoidable death of a main character ...
[News - 07/16/2012 - 04:09]
@Kyle: r n r nWhy ...
@Kyle: r n r nWhy is it so hard to admit that there are serious flaws in the medium you love and discuss ways to improve it Who benefits from the meaningless it 's not as bad as you say it is defense
[News - 04/10/2012 - 06:13]
The sad thing about the ...
The sad thing about the AO rating is its infrequency of assignment. It 's kind of absurd to suggest that games such as Grand Theft Auto, Bioshock, or Silent Hill aren 't for adults only. r n r nIt 'd be better if we were willing to call these games ...