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Blogs

Fabio Daniel Ribeiro's Blog

I'm a beginner game designer, with almost 15 years studying game design and developing tons of game prototypes, home-made or academic. I develop both electronic and board games, and I'm specialist creating, refining and analysing game systems (mechanics, rules, structures). That's what I use to talk about here. As I'm Brazilian, Christian, and completely a soccer lover, it's common for me to discuss game design topics using soccer games and principles as a reference. But even with that, I talk about a broad range of topics, covering many types of games and game genres. I'm available to job offerings in Game Design, Game Production or 3D art (even this doesn't being my greatest expertise), in Brazil or any other country. I teached Game Design courses around Brazil for some years, was part on one of the first Brazilian books about Game Design, and prototyped several games and game design docs. I am completely capable of developing any kind of game with any spec, current-gen or not, especially soccer games! \0/

Member Blogs

Games As Plain, simple and honest fun  Featured Blogs
Posted by Fabio Daniel Ribeiro on Tue, 24 Jan 2012 06:10:00 EST in Business
Do you think iPhone and this console generation changed everything in our industry? As a first part of an analysis I'm doing on the subject, I'll try to explain why it's not exactly true.
Read More... | 3 Comments

#gamedevdiet, the other way
Posted by Fabio Daniel Ribeiro on Wed, 03 Aug 2011 11:02:00 EDT in Game Design
We all play games, but how do we select them? In which order, and when? How do our life habits interfere on this? In this post, I want to share my vision on the subject, and maybe it could bring any useful thoughts to you. (Text taken from my website.)
Read More... | 0 Comments

Industry and Industrial Creativity  Featured Blogs
Posted by Fabio Daniel Ribeiro on Tue, 19 Apr 2011 03:52:00 EDT in Business
A simple (but concise) look at how poisoning our production habits became, and how simple it is to start trying safely to get out this situation. Random thoughts ahead: there's nothing fancy, but simple daily observation.
Read More... | 2 Comments

Interactivity mishmash Pt 2
Posted by Fabio Daniel Ribeiro on Mon, 06 Jul 2009 11:57:00 EDT in Game Design
As somebody asked, I will try to explain some topics not completely "cleared" within the original post.
Read More... | 3 Comments

Interactivity mishmash  Featured Blogs
Posted by Fabio Daniel Ribeiro on Mon, 06 Jul 2009 12:53:00 EDT in Game Design
Much is being said about the 2009 E3's new controllers announced, but too few is being said about how this will evolve and what users and the industry wants. In this article, I want to spice up this hot subject.
Read More... | 3 Comments

What About Game Design?  Featured Blogs
Posted by Fabio Daniel Ribeiro on Thu, 02 Jul 2009 12:37:00 EDT in Game Design
Now I'm finishing my three-part introductory discussion, based on an article originally published dec 24 2008 in another gamedev website. Soon, I will publish fresh content about game design stuff, specially about soccer games.
Read More... | 0 Comments

[More Fabio Daniel Ribeiro Blogs]   

Fabio Daniel Ribeiro's Comments

Comment In: Games As Plain, simple and honest fun [Blog - 01/24/2012 - 06:10]

That's exactly what I'm trying ...

That's exactly what I'm trying to say. There will always be space for all kind of games, but what is changing is the place they stay. What yesterday was cult and/or niche games is becoming mainstream not only talking on indies , but those traditional hardcore game formulas will step ...

Comment In: Industry and Industrial Creativity [Blog - 04/19/2011 - 03:52]

I completely agree with you. ...

I completely agree with you. But what I wanted with this post was simply to illustrate what I think it's happening, a change in the business structure as a whole. Those big leading guys are slowly losing power, and this will become more apparent as the time goes by - ...

Comment In: Opinion: We Should Never Ask Fans To 'Design A Kill' [News - 03/18/2010 - 03:03]

Yes, this is what many ...

Yes, this is what many of us do every day there are those of us who design combat and combat scenarios for a living. But asking fans to do it is just too much. Man, that was one of the most cynical, coward comment I saw in months. As someone ...

Comment In: Sony's Dille: Charging For PSN Still Possible [News - 02/03/2010 - 06:43]

@Marco at least for me, ...

@Marco at least for me, the point is not the charge itself, but how and why it's done. And I'm sure that there's not simply because they can, or because they want our money there is better and more acceptable ways of been paid - PS2 compatibility is only one ...

Comment In: Analysis: Is Hard The New Good? [News - 02/02/2010 - 09:27]

Scott, you explained part of ...

Scott, you explained part of what I stated in a less harsh way. Again, that's a much more complex subject to talk than simply commenting here. But you're right, that's time to our industry to really grow up, and assume that this stupid herd behavior wouldn't led to anything healthy. ...

Comment In: Breaking the Vicious Cycle [Blog - 08/17/2009 - 11:00]

@ Christopher Wragg: I completely ...

@ Christopher Wragg: I completely agree, religion is as escapist as videogames. But I am not talking about religion, let it to religious people - I am talking about Christ, a thing COMPLETELY DIFFERENT from that. And again, I agree that people will escape on anything that feels good to ...

[More Fabio Daniel Ribeiro Comments]   

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