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September 21, 2018
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Felipe Pepe's Comments

Comment In: [News - 09/18/2018 - 09:33]

His previous game barely sold ...

His previous game barely sold 100k, and Bard 's Tale is a super niche title. He knows selling 2M is impossible, he 's just saying some bullshit to get the press to give him free hype promotion. This is a non-event. :/

Comment In: [Blog - 09/12/2018 - 10:43]

Kinda sad that the only ...

Kinda sad that the only comment in this article is from someone who doesn 't need this article. :P

Comment In: [News - 10/06/2017 - 04:04]

Great topic, but as one ...

Great topic, but as one of those bearded males I think it 's unfair to say this is something new... IMHO, Eastern European games have always been niche, known for their hardcore mechanics but numerous bugs low budget. r n r nIn the 2000s we had cult classics like Gothic, ...

Comment In: [Blog - 09/22/2017 - 12:14]

They are different systems, with ...

They are different systems, with different pros and cons. What Findlay did was to shit on 30 years of RPG history - and on the people who created loved those games - just to promote his new game. Sadly, we see this a lot in the game industry. r n ...

Comment In: [News - 07/20/2017 - 04:00]

Cool article, I would just ...

Cool article, I would just add Apeiron games like 7.62 High Calibre and Marauder. r n r nThese games make an amazing use of time as a resource, as every action takes a set amount of seconds to perform. All actions happen simultaneously, and small difference like spending 2 seconds ...

Comment In: [Blog - 06/12/2017 - 12:10]

Bethesda hasn 't said much ...

Bethesda hasn 't said much about the most important part of this - how much devs will get - but their past record of offering them only 25 back in 2015 isn 't in any way reassuring. r n r nAnd that 's the biggest issue here: there 's a ...

Comment In: [News - 05/31/2017 - 04:12]

Auto-resolve or giving AI control ...

Auto-resolve or giving AI control to the entire party , just like many strategy and RPG games in the 90 's had. r n r nOR designers could learn from Fallout 1 and make a game that can be finished without firing a single bullet, just talking and/or sneaking. r ...

Comment In: [News - 05/16/2017 - 11:35]

That 's what happened with ...

That 's what happened with Legend of Grimrock... first game was a huge success, with a lot of people seeing a blobber for the first time. And then thy found out they didn 't like blobbers... Grimrock 2 was a much better game, but sold poorly. r n r nHowever, ...

Comment In: [Blog - 03/28/2017 - 09:39]

Sure, I 'll do a ...

Sure, I 'll do a pdf as well once I 'm done incorporating the feedback I 'm getting. :

Comment In: [Blog - 01/18/2017 - 11:12]

Have you considered that you ...

Have you considered that you speak with the hindsight of someone who 's been playing for decades and already dipped your toes pretty much everywhere to know what you like dislike r n r nI.e., the release of Legend of Grimrock taught a lot of people that dungeon crawlers existed, ...

[More Felipe Pepe Comments]