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Ferdinand Joseph Fernandez's Blog

 

Ferdinand Joseph Fernandez is a game about cat-herding, long term consequences, and explosions. Kaboom! SUBVERT THE SYSTEM by automating tasks so you can focus on the real problems. ENGAGE IN INTELLECTUAL THOUGHT as you ponder why the post above you has a grammatical error. STARE BACK at the abyss of sadness with your indomitable will in clicking TRY AGAIN. SEE it all collapse before your very eyes. BY THE TIME IT IS ALL OVER your character will not be the only one with a drinking problem!

(I encourage you to also try describing yourself as if you were a videogame.)

Ferdinand's dream is to tell his stories by using videogames as the medium.

 

Member Blogs

Posted by Ferdinand Joseph Fernandez on Tue, 05 Nov 2013 03:21:00 EST in Design
Savescumming is saving before a dice roll & reloading until you get good results. This is a thorny issue. Stifle the player's power to save, and it becomes a detriment to the experience. But what else can you do? Here's one idea by positive reinforcement.


Posted by Ferdinand Joseph Fernandez on Sun, 11 Aug 2013 05:11:00 EDT in Design
What do Magic: The Gathering and Diablo 3 have in common? A year ago I predicted about RPG game development moving away from traditional level-up systems. Now it looks like the plot grows thicker.. Here I discuss the growing trend of "equipped skills".


Posted by Ferdinand Joseph Fernandez on Fri, 02 Aug 2013 01:24:00 EDT in Programming
So how do you manage something as complex as a real-time strategy game? Especially if you’re a single programmer doing the whole thing with just 7 days? I did mine with standard software engineering principles.


Posted by Ferdinand Joseph Fernandez on Sat, 08 Dec 2012 01:22:00 EST in
If you're disappointed about the lack of video games that cater to you, why don't you start making games yourselves that you will enjoy? That's what we're doing.


Posted by Ferdinand Joseph Fernandez on Mon, 15 Oct 2012 09:03:00 EDT in
Final part of this 3-part post where I recount my experiences with the recent Unity Game Jam Manila held last Oct 11, 2012.


Posted by Ferdinand Joseph Fernandez on Sun, 14 Oct 2012 09:01:00 EDT in
Part 2 of this 3-part post where I recount my experiences with the recent Unity Game Jam Manila held last Oct 11, 2012.



Ferdinand Joseph Fernandez's Comments

Comment In: [News - 04/09/2014 - 10:36]

Generally, I don 't think ...

Generally, I don 't think nickel and diming is sustainable in the first place. Most people have wised up, big surprise.

Comment In: [News - 12/06/2013 - 03:59]

Putting player 's face in ...

Putting player 's face in the game: an opportunity to express unwarranted juvenile humor https://imgur.com/gallery/uooT9 r n r nRegarding the unsettling cute and happy , I was actually thinking of making a survival horror with Teletubbies-level of creepiness.

Comment In: [Feature - 01/24/2013 - 04:25]

only one of which was ...

only one of which was ever released in English r n r nI guess you can 't blame him for not knowing about it then.

Comment In: [Blog - 11/05/2013 - 03:21]

I explained it on the ...

I explained it on the comment thread above http://www.gamasutra.com/blogs/FerdinandJosephFernandez/20131105/204079/Design Proposal To Prevent Savescumming.php comment222813 r n r nBtw, just want to note, when something is up to a dice roll, it is entirely possible for there to be a streak of the same values that come up. That is what ...

Comment In: [Blog - 10/07/2013 - 08:59]

But how am I going ...

But how am I going to let you hit people and not completely destroy everything we just created, and our essential experience along with it r n r nYou chose a theme that 's primarily about combat, as identified by popular media. No surprise with the players ' feedback there. ...

Comment In: [News - 09/27/2013 - 06:41]

My understanding is that, with ...

My understanding is that, with the mention of zones , it can act as a d-pad if you the developer configure it as such.