Ferdinand Joseph Fernandez's Blog
Ferdinand Joseph Fernandez is a game about cat-herding, long term consequences, and explosions. Kaboom! SUBVERT THE SYSTEM by automating tasks so you can focus on the real problems. ENGAGE IN INTELLECTUAL THOUGHT as you ponder why the post above you has a grammatical error. STARE BACK at the abyss of sadness with your indomitable will in clicking TRY AGAIN. SEE it all collapse before your very eyes. BY THE TIME IT IS ALL OVER your character will not be the only one with a drinking problem!
(I encourage you to also try describing yourself as if you were a videogame.)
Ferdinand's dream is to tell his stories by using videogames as the medium.
Savescumming is saving before a dice roll & reloading until you get good results. This is a thorny issue. Stifle the player's power to save, and it becomes a detriment to the experience. But what else can you do? Here's one idea by positive reinforcement.
What do Magic: The Gathering and Diablo 3 have in common? A year ago I predicted about RPG game development moving away from traditional level-up systems. Now it looks like the plot grows thicker.. Here I discuss the growing trend of "equipped skills".
So how do you manage something as complex as a real-time strategy game? Especially if you’re a single programmer doing the whole thing with just 7 days? I did mine with standard software engineering principles.
If you're disappointed about the lack of video games that cater to you, why don't you start making games yourselves that you will enjoy? That's what we're doing.
Final part of this 3-part post where I recount my experiences with the recent Unity Game Jam Manila held last Oct 11, 2012.
Part 2 of this 3-part post where I recount my experiences with the recent Unity Game Jam Manila held last Oct 11, 2012.
Ferdinand Joseph Fernandez's Comments
[Feature - 01/24/2013 - 04:25]
only one of which was ...
only one of which was ever released in English r n r nI guess you can 't blame him for not knowing about it then.
[Blog - 11/05/2013 - 03:21]
I explained it on the ...
I explained it on the comment thread above http://www.gamasutra.com/blogs/FerdinandJosephFernandez/20131105/204079/Design Proposal To Prevent Savescumming.php comment222813 r n r nBtw, just want to note, when something is up to a dice roll, it is entirely possible for there to be a streak of the same values that come up. That is what ...
[Blog - 10/07/2013 - 08:59]
But how am I going ...
But how am I going to let you hit people and not completely destroy everything we just created, and our essential experience along with it r n r nYou chose a theme that 's primarily about combat, as identified by popular media. No surprise with the players ' feedback there. ...
[News - 09/27/2013 - 06:41]
[Blog - 08/11/2013 - 05:11]
Yes that 's entirely the ...
Yes that 's entirely the point. I agree that in the context of playing an RPG, the idea of growing your character is a compelling trope in game design that I doubt would ever be dropped. r n r nBut we can think ways where this equipped skills system can ...
[News - 09/05/2013 - 01:32]
This is not just regards ...
This is not just regards to the mentioned Hotline Miami 2, but one thing I 've been thinking is that it could be that since by their nature, games are interactive, people immediately think they are asked to take part in whatever activity a game is showing even if it ...