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Finn Haverkamp's Comments

Comment In: Design Lesson 101 - Strong Bad's Cool Game For Attractive People [News - 09/24/2008 - 04:15]

Good analysis, and suggestions. P.S. ...

Good analysis, and suggestions. P.S. The link to your blog is broken.

Comment In: Postmortem: Torpex Games' Schizoid [Feature - 09/24/2008 - 03:50]

Hello, I've loved Schizoid ever ...

Hello, I've loved Schizoid ever since I first laid eyes upon it. Unfortunately, I haven't had a chance to play the game yet no xbox . Regardless, I think Schizoid is co-op at its most basic, fundamental, essential level. All complication is broken down I'm a fan of simplicity in ...

Comment In: AGDC: Advanced Storytelling Techniques in Tomb Raider: Underworld And Beyond [News - 09/16/2008 - 01:39]

What matters is whether you ...

What matters is whether you believe people are controlling their character like a puppet master or if they are inhabiting their character, in their shoes -- it changes the way you write. I've been thinking a lot about this point lately. Its an extremely interesting area of games that I ...

Comment In: Design Language: Designer Derivations [Feature - 09/10/2008 - 06:15]

Nice article. The games I ...

Nice article. The games I can remember making off the top of my head were in middle school. Back when we were into DBZ, my brother and I designed a real fighting game, so to speak, where we actually fought DBZ style on our front lawn. There were rules to ...

[Previous Finn Haverkamp Comments]   

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