Francisco Tufro's Blog
Game Developer/Musician/Vegetarian Co-Founder of Nastycloud
Checkout our game Nubarron, now on kickstarter
This article is about our take on fixing a major problem with Unity: object coupling.
Since we launched our Kickstarter campaign we noticed that every day we'd receive an email from a music composer asking for the opportunity to make the music for Nubarron. This is a small rant about this topic.
In this article I'm explaining the technique we've used to render volumetric fog in Asylum.
Sometimes creating a level editor can be a waste of time. Here I describe an experience using Inkscape to develop the levels of Gravity Maze