Francois Guibert's Blog
Indie developer on and off during my free time since 2005 (Frozax Games).
Latest release: Thermometers Puzzles on all mobile platforms
AAA developer between 2002 and 2013.
During my 11 years working in a AAA video game company, I never wrote a single unit test. When I joined a network security company, I discovered unit testing and decided to try it in my indie mobile games projects.
About 5 months ago, I released Thermometers Puzzles on all major mobile platforms. On Google Play, downloads were quite decent and reached 50,000 players. I took some time to extract data and analyze the behavior of 50,128 Android players.
Sales and Downloads statistics of Thermometers Puzzles, the latest mobile game of Frozax Games, available on Google Play, iTunes, Windows Phone and Amazon.
Francois Guibert's Comments
[Blog - 06/12/2017 - 01:07]
Well, as I said it ...
Well, as I said it needs to be worth it . Basically, if the code if relatively easy to test and not obvious, it 's worth it. If the test is more difficult to write but the code is very important corrupted saves for exaemple , it 's still worth ...
[News - 08/30/2016 - 12:37]
On a extremely smaller scale, ...
On a extremely smaller scale, I also noticed Japan was my highest ARPU. You can see this in the latest graph of this article: http://www.gamasutra.com/blogs/FrancoisGuibert/20160608/274453/Sales Downloads Statistics of a mobile game.php