Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [12]
 
Blizzard opposes Valve Dota name registration [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Treyarch / Activision
Lighting Artist, Cinematic
spacer
Blogs

Frank Forrestall's Comments

Comment In: Design Notes: DS starting screens [Blog - 08/12/2009 - 09:51]

Good point I just posted ...

Good point I just posted a lengthy blog entry about the use of narrative in games and this seems to illustrate part of my thesis.

Comment In: A New Attitude To Game Engineering: Embrace Change, Re-Use, Fun [Feature - 08/06/2009 - 03:30]

This.... was incredibly informative I've ...

This.... was incredibly informative I've been looking for just this kind of information since I started in games. I believe that GOOD project management is about creatively breaking down macro tasks into manageable micro tasks along their natural fault lines. This gives some clear indication of where to find those ...

Comment In: Games Are Devoid Of (Insert Problem Here) [Blog - 08/08/2009 - 05:34]

@Alexander You make some good ...

@Alexander You make some good points not about Dr. Elliot but about elements of media . I've got to admit I was kinda miffed that my discussion about spirituality in the narratives of games was overshadowed by this somewhat pointless narrative good/bad argument. I also think it's a little weird ...

Comment In: Epic Scale [Blog - 07/16/2009 - 11:38]

I find it odd that ...

I find it odd that storytelling in games has evolved so slowly. Some of the quests and storylines in those massive games are so simplistic they're embarassing. I'd be curious to know what kinds of challenges are faced by game writers in the development process. I have noticed in online ...

Comment In: Gods, Heroes and their Immortal Games [Blog - 08/08/2009 - 03:46]

Well... admittedly I don't particularly ...

Well... admittedly I don't particularly want to be on any side of an 'argument.' Arguments just galvanizes obstinacy. I'm far more interested in collaborating with game designers who are passionate about their craft. I'm a working professional and as such I'll respect the contributions of other professionals even if they ...

Comment In: Challenge: The Automyth, Or Automated Monomyth [News - 08/05/2009 - 05:45]

Interesting concept. When I read ...

Interesting concept. When I read Campbell's work years ago I was very excited because it felt like a new way of thinking, a new school of thought that would lead to years of creative exploration. But as years have gone by I've noticed rather depressingly that his idea of the ...

Comment In: Develop 2009: Thatgamecompany's Chen On How Emotion Can Evolve Games [News - 07/15/2009 - 06:50]

I totally agree with Chen ...

I totally agree with Chen here. Especially where he mentions the disasterous effect that the word fun can have on the creative process. I understand that this is the game industry that we're talking about. But suggesting that all games should be 'fun' is like suggesting that all songs should ...

Comment In: Dev Process Fundamentals [Blog - 08/10/2009 - 10:50]

Great piece And it's too ...

Great piece And it's too bad there aren't more producers that think this way. I'm curious what you mean by iteration by design though.

Comment In: Hothead's DeathSpank Given Canadian Grant [News - 08/07/2009 - 05:19]

I'm from Canada and I've ...

I'm from Canada and I've produced and developed projects with Telefilm in the past. The system has been slow but steady to embrace games because the money is considered a cultural investment and it's taken a while for public opinion to consider games as culture enterprise figuring that most elected ...

Comment In: From Concept to Execution - The Art of Defense Grid: The Awakening [Feature - 05/27/2009 - 05:30]

Great article It's interesting to ...

Great article It's interesting to hear about how you came to make your creative decisions.

[Previous Frank Forrestall Comments]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.