Frank Lantz is the Director of the NYU Game Center and Chair of the Department of Game Design at the Tisch School of the Arts. He has been a professional game designer for over 20 years, creating a number of award-winning games at his studio Area/Code including the popular iPhone game Drop7. Frank’s pioneering work on large-scale real-world and location-based games has been widely influential and his writings on games, aesthetics and culture have appeared in a variety of publications.
What does 'formalism' mean? What does it matter? If you answered "no" to both of these questions then this blog post might not be for you.
Speaking out against GamerGate.
[Blog - 01/20/2015 - 04:04]
Yes, you are right, what ...
Yes, you are right, what I 'm saying here is related to the games are not media idea. r n r nI disagree with you on a couple of points: r n r nFirst, I don 't think that the thematic/representational qualities of GTA are irrelevant to the gameplay. Far ...
[Feature - 01/17/2012 - 04:05]
[News - 09/14/2011 - 04:35]
Attention seeking is not a ...
Attention seeking is not a valid complaint against a work of popular culture. It's an especially inappropriate complaint about a work that seeks to participate in a public debate on a contentious issue. Of course this app specifically courts controversy, part of the point of the game is to test ...
[Feature - 08/02/2011 - 04:25]
Terrific article, Ian I know ...
Terrific article, Ian I know I've been guilty of the Janus-faced double-take, looking back to appeal to the eternal nature of games while looking forward to rhapsodize their glorious future. In fact, the IndieCade optimist talk I gave last year was primarily about coming to terms with this contradiction. How ...
[News - 06/10/2011 - 04:48]
[Feature - 05/03/2011 - 04:25]