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Frederic Fourcade's Blog

 

I'm a Developer/Game Designer currently participating in the creation of a brand new game studio, based in France. The games will be oriented towards education & cognitive research. Meanwhile, I'm writing articles about art and games to demonstrate why games should obviously be considered as art (http://www.gameasart.net).

 

Member Blogs

Posted by Frederic Fourcade on Wed, 05 Nov 2014 02:08:00 EST in Business/Marketing, Design, Console/PC
An attempt to understand why one of the most innovative game from last-gen has not received all the praise it should have.


Posted by Frederic Fourcade on Sat, 30 Aug 2014 04:23:00 EDT in Design, Console/PC
I feel that these two games are very similar in the way they intend to involve the player in the plot. But they are interestingly different in the way these intentions are implemented in-game.


Posted by Frederic Fourcade on Sun, 27 Apr 2014 04:09:00 EDT in Design, Art, Console/PC
Despite a few mistakes in the design, Shadow of the Colossus is the quintessence of what makes a masterpiece: when the whole is greater than the sum of its parts.


Posted by Frederic Fourcade on Mon, 14 Apr 2014 05:44:00 EDT in Audio, Design, Programming, Art, Console/PC
The Shadow of the Colossus soundtrack. Nothing short of a thesis would appropriately cover this subject, so crucial to this work is the musical element and its rarely equaled depth.


Posted by Frederic Fourcade on Thu, 03 Apr 2014 04:52:00 EDT in Design, Art, Console/PC
If Shadow of the Colossus enjoys a very artistically accomplished look in itself, this one remains tightly connected to the gameplay. This is what we’re going to see now.


Posted by Frederic Fourcade on Fri, 21 Mar 2014 12:19:00 EDT in Design, Art, Console/PC
Where we go into the crucial role of Agro in the success of this title.



Frederic Fourcade's Comments

Comment In: [Blog - 11/05/2014 - 02:08]

Upcoming reboot might be an ...

Upcoming reboot might be an awesome game/experience, if devs don 't try to appeal to too much people. The fundamental mechanics are so good, they just need to build upon it, and try not to hide its simulation core.

Comment In: [Blog - 10/07/2014 - 06:29]

Glad you use board game ...

Glad you use board game examples as Game Design demonstration. Love them as much as video games, but they 're not very often used as you did. I think they can inspire both a lot from each other. r nRegarding your analysis which I love , I think we can ...

Comment In: [Blog - 08/30/2014 - 04:23]

Indeed, that 's a problem ...

Indeed, that 's a problem about video games which is a very young media. Some game were praised for their story, whereas they have poor story in any other media perspective. But the very interest of bith games is how they try to integrate the player in the plot himself, ...

Comment In: [Blog - 04/14/2014 - 05:44]

Thanks for the info, I ...

Thanks for the info, I 'll give it a look well, a listen :

Comment In: [Blog - 04/03/2014 - 04:52]

Indeed, it was a greatadventure ...

Indeed, it was a greatadventure in itself, to climb the Throat of the World, since there are some steps that are difficult to find. Reaching its top and finding the Notch 's pickaxe was a fun achievement. r nWhat is absolutely magnificent in Shadow is that everything is made to ...

Comment In: [Blog - 03/16/2014 - 03:11]

Thanks for the feedback, r ...

Thanks for the feedback, r nI actually didn 't meant to say that anything you have fond memory of is actually a piece of art. I was rather stating that you can experience an art piece be it a movie, a book, a game and not so much enjoy it ...