Frederic Fourcade's Blog
I'm a Developer/Game Designer currently participating in the creation of a brand new game studio, based in France. The games will be oriented towards education & cognitive research. Meanwhile, I'm writing articles about art and games to demonstrate why games should obviously be considered as art (http://www.gameasart.net).
An attempt to understand why one of the most innovative game from last-gen has not received all the praise it should have.
I feel that these two games are very similar in the way they intend to involve the player in the plot. But they are interestingly different in the way these intentions are implemented in-game.
Despite a few mistakes in the design, Shadow of the Colossus is the quintessence of what makes a masterpiece: when the whole is greater than the sum of its parts.
The Shadow of the Colossus soundtrack. Nothing short of a thesis would appropriately cover this subject, so crucial to this work is the musical element and its rarely equaled depth.
If Shadow of the Colossus enjoys a very artistically accomplished look in itself, this one remains tightly connected to the gameplay. This is what weíre going to see now.
Where we go into the crucial role of Agro in the success of this title.
Frederic Fourcade's Comments
[Blog - 11/05/2014 - 02:08]
Upcoming reboot might be an ...
Upcoming reboot might be an awesome game/experience, if devs don 't try to appeal to too much people. The fundamental mechanics are so good, they just need to build upon it, and try not to hide its simulation core.
[Blog - 10/07/2014 - 06:29]
Glad you use board game ...
Glad you use board game examples as Game Design demonstration. Love them as much as video games, but they 're not very often used as you did. I think they can inspire both a lot from each other. r nRegarding your analysis which I love , I think we can ...
[Blog - 08/30/2014 - 04:23]
Indeed, that 's a problem ...
Indeed, that 's a problem about video games which is a very young media. Some game were praised for their story, whereas they have poor story in any other media perspective. But the very interest of bith games is how they try to integrate the player in the plot himself, ...
[Blog - 04/14/2014 - 05:44]
[Blog - 04/03/2014 - 04:52]
Indeed, it was a greatadventure ...
Indeed, it was a greatadventure in itself, to climb the Throat of the World, since there are some steps that are difficult to find. Reaching its top and finding the Notch 's pickaxe was a fun achievement. r nWhat is absolutely magnificent in Shadow is that everything is made to ...
[Blog - 03/16/2014 - 03:11]
Thanks for the feedback, r ...
Thanks for the feedback, r nI actually didn 't meant to say that anything you have fond memory of is actually a piece of art. I was rather stating that you can experience an art piece be it a movie, a book, a game and not so much enjoy it ...