Frederic Fourcade's Blog
I'm a Developer/Game Designer currently participating in the creation of a brand new game studio, based in France. The games will be oriented towards eucation & cognitive research. Meanwhile, I'm writing articles about art and games to demonstrate why games should obviously be considered as art (http://www.gameasart.net).
I feel that these two games are very similar in the way they intend to involve the player in the plot. But they are interestingly different in the way these intentions are implemented in-game.
Despite a few mistakes in the design, Shadow of the Colossus is the quintessence of what makes a masterpiece: when the whole is greater than the sum of its parts.
The Shadow of the Colossus soundtrack. Nothing short of a thesis would appropriately cover this subject, so crucial to this work is the musical element and its rarely equaled depth.
If Shadow of the Colossus enjoys a very artistically accomplished look in itself, this one remains tightly connected to the gameplay. This is what we’re going to see now.
Where we go into the crucial role of Agro in the success of this title.
Following on the analysis of this beautiful game, where we talk about its pace, boss-fights and scenario.
Frederic Fourcade's Comments
[Blog - 08/30/2014 - 04:23]
Indeed, that 's a problem ...
Indeed, that 's a problem about video games which is a very young media. Some game were praised for their story, whereas they have poor story in any other media perspective. But the very interest of bith games is how they try to integrate the player in the plot himself, ...
[Blog - 04/14/2014 - 05:44]
[Blog - 04/03/2014 - 04:52]
Indeed, it was a greatadventure ...
Indeed, it was a greatadventure in itself, to climb the Throat of the World, since there are some steps that are difficult to find. Reaching its top and finding the Notch 's pickaxe was a fun achievement. r nWhat is absolutely magnificent in Shadow is that everything is made to ...
[Blog - 03/16/2014 - 03:11]
Thanks for the feedback, r ...
Thanks for the feedback, r nI actually didn 't meant to say that anything you have fond memory of is actually a piece of art. I was rather stating that you can experience an art piece be it a movie, a book, a game and not so much enjoy it ...
[Blog - 02/24/2014 - 05:56]
Of course, you can 't ...
Of course, you can 't give complete control to the player, that 's what open-world minecraft-like games are made for, and that is not what The Last of Us is about. What I deeply regret is that the game gives control of one character, and when comes the toughest choice ...