Longtime developer of games on all sorts of platforms. Worked on Final Fantasy XI, Front Mission Online, FFCC: My Life as a King, The Grinns Tale, and currently Lucadian Chronicles. When I'm not making games, I'm a dad and not much else.
This post describes the problems development teams have when companies talk about "Failing Early" with game development.
[Blog - 08/16/2014 - 02:16]
Thank you guys for the ...
Thank you guys for the feedback r n r nI totally agree with the importance of front loading risks, and employing techniques to prove out ideas. r n r nI 'm was not trying to argue against the principle in general. Just the misinterpretation of it.