Your Head Is About To Collapse. This Could Be Good.  |
| Posted by Gabriel Lievano on Wed, 23 Sep 2009 08:55:00 EDT in
Game Design
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| Minimalism in Games (Part III). A little bit about relaxation games and puzzles. |
| Read More... | 1 Comments |
The Surface. Minimalism in Games (Part II)  |
| Posted by Gabriel Lievano on Tue, 18 Aug 2009 09:32:00 EDT in
Game Design
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| Simplicity is all about exposing the right things into the surface. |
| Read More... | 2 Comments |
Less is More. Minimalism in Games (Part I)  |
| Posted by Gabriel Lievano on Thu, 13 Aug 2009 09:50:00 EDT in
Game Design
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| Taoism brings simplicity into our lives and now into our videogames. |
| Read More... | 6 Comments |
Upgrades And Achievements For Replayability  |
| Posted by Gabriel Lievano on Mon, 13 Jul 2009 10:17:00 EDT in
Game Design
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| Analyses 2 different mechanics used to prolong game experience exposed in two satirical games. |
| Read More... | 15 Comments |
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Thinking Out of the Box |
| Posted by Gabriel Lievano on Tue, 30 Jun 2009 08:23:00 EDT in
Programming
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| About how to improve the AI's navigation and decision making by implementing Neural Networks and Creative Actions. |
| Read More... | 8 Comments |
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It's OK To Feel Frustrated |
| Posted by Gabriel Lievano on Sat, 27 Jun 2009 01:24:00 EDT in
Game Design
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| Describes frustration in games, how it is a good thing and how can it become the end. |
| Read More... | 11 Comments |
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Baby Heads, Multiplayer Modes and Customizations |
| Posted by Gabriel Lievano on Thu, 25 Jun 2009 08:13:00 EDT in
Game Design
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| Describes some popular trends in video games. |
| Read More... | 0 Comments |
Southern Piracy  |
| Posted by Gabriel Lievano on Sun, 21 Jun 2009 01:58:00 EDT in
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| Evaluates game piracy by looking at a South American's perspective on the subject. |
| Read More... | 4 Comments |
The Fast Thinker  |
| Posted by Gabriel Lievano on Thu, 18 Jun 2009 08:19:00 EDT in
Game Design
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| Evaluating the use of game mechanics based on fast reaction button pressing. |
| Read More... | 18 Comments |
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The Game Fortune Teller |
| Posted by Gabriel Lievano on Sun, 14 Jun 2009 10:45:00 EDT in
Game Design
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| Most games deal with finding patterns. Sometimes designers try too hard to hide these patterns by adding some difficulty but by doing this they fails to deliver what the player is looking for. |
| Read More... | 3 Comments |