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Gabriel Lievano's Comments

Comment In: Fire Underwater: Miyamoto Explains Mario's Unnatural World [News - 11/25/2009 - 06:09]

I think when he says ...

I think when he says lies he is probably just making fun of himself. I think there is a point here: the question if having things being accurate with reality is meaningful to the playability of a game. It sure wasn't important in the times of the first Super Mario ...

Comment In: The Surface. Minimalism in Games (Part II) [Blog - 08/18/2009 - 09:32]

Dirk, it is true that ...

Dirk, it is true that UT3 also simplified the gameplay a little bit. In fact there's a lot of examples which try in order to make a cleaner game in the UT3 example they fail due to its bugs because simplifying also implies having things done right: as I mentioned ...

Comment In: Less is More. Minimalism in Games (Part I) [Blog - 08/13/2009 - 09:50]

Arthur you're right when you ...

Arthur you're right when you say fun is an important aspect of a game, but as I said on my entry it is not always the objective of a game to entertain and therefore fun loses importance. Meanwhile, for the games which do consider fun of extreme importance this entry ...

Comment In: Upgrades And Achievements For Replayability [Blog - 07/13/2009 - 10:17]

Upgrades and Achievements are two ...

Upgrades and Achievements are two components that can be followed by the player or not. There's an analysis someone made about open world games explaining examples in Prototype or Infamous where the player can't do anything they want unless they have obtained certain upgrades. I don't see a problem with ...

Comment In: Develop 2009: Gameplay Not Everything, Says Dyack [News - 07/16/2009 - 05:36]

Games are not meant to ...

Games are not meant to follow the trajectory of films. Story may be an important component on videogames but is not everything in games. Games are meant to be an interactive form of entertainment which can be represented as an interactive story or an interactive arcade game. The fact is ...

Comment In: The +1 Road to Happiness [Blog - 07/20/2009 - 09:12]

I agree with the 1 ...

I agree with the 1 idea in happiness. However I think rewards are not always measurable on videogames. Happiness will always be a very relative matter depending on the player's experience. I know some people that likes playing certain games just for the love of doing something creative. The games ...

Comment In: Thinking Out of the Box [Blog - 06/30/2009 - 08:23]

It's for sure AI's purpose ...

It's for sure AI's purpose should be to emulate human behavior. German asks Does bot AI makes fun games and he answers suggesting that better bots means more difficult ones. But it is not really about that. Is about increasing the possibilities for game experiences to the players, if a ...

Comment In: It's OK To Feel Frustrated [Blog - 06/27/2009 - 01:24]

German, yes, you're being tragic. ...

German, yes, you're being tragic. hahahaha I'm just kidding. The there is no control. Control is an illusion is a broad topic when it comes down to life. Is obvious there is no pattern to decipher in real life unless we live on the Matrix but we humans like to ...

Comment In: What Does It Cost To Play For Free? [Blog - 06/30/2009 - 01:10]

Hi Neil, this entry reminds ...

Hi Neil, this entry reminds me a lot of something I just read from Seth Godin's blog: http://sethgodin.typepad.com/seths blog/2009/06/malcolm-is-wrong.html It seems everything will be free in the future because marketers will need it in order to obtain attention from the buyers . I think maybe this trend is starting to ...

Comment In: The Fast Thinker [Blog - 06/18/2009 - 08:19]

I'm sure there's a lot ...

I'm sure there's a lot of other examples in the past which use QTE. The problem with QTE today resides in the fact that control setup's are more complex nowadays. This doesn't mean that a game from the past is excluded of bad QTE implementations, it just makes current games ...

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