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Gabriel Recchia's Blog

 

I'm Gabriel Recchia, a recent graduate of the Indiana University Ph.D. program in Cognitive Science. I think a lot about games and game-like systems that help people build positive habits, as well as those that are just plain fun. You can see some of what I've written at Motivate Play, or find out more at my personal website.

 

Member Blogs

Posted by Gabriel Recchia on Sun, 30 Jun 2013 12:30:00 EDT in Design, Indie
Mary Flanagan says they can--and she has the data to back it up.


Posted by Gabriel Recchia on Sun, 05 May 2013 03:34:00 EDT in Design, Production, Console/PC, Indie
An informal conversation with SpaceChem's Zach Barth on educational games, lessons learned from SpaceChem, how his studio is adjusting its process for their upcoming game Ironclad Tactics, and the challenges of tutorial design.


Posted by Gabriel Recchia on Fri, 29 Mar 2013 02:20:00 EDT in
Self-determination theory, one of the most well-studied theories of motivation in psychological science, is becoming increasingly applied in the game development industry--at least, if the number of shout-outs it received at GDC is any indication.


Posted by Gabriel Recchia on Thu, 21 Feb 2013 09:47:00 EST in Design
Multifaceted theories of motivation propose a fixed number of basic desires that motivate human behavior. Is your game tapping into them?


Posted by Gabriel Recchia on Mon, 14 Jan 2013 01:25:00 EST in
Applying motivational psychology to game design gets complicated when seemingly extrinsic rewards support intrinsic motivation.



Gabriel Recchia's Comments

Comment In: [Blog - 02/25/2014 - 06:11]

What framework did you end ...

What framework did you end up going with for your 2D games

Comment In: [Blog - 01/14/2014 - 08:04]

I spoke with one of ...

I spoke with one of its developers awhile back, and he mentioned that although teaching about the travails of the Oregon Trail pioneers was one goal of the game, its larger goal was to get kids learning how to use computers from an early age -- this was back in ...

Comment In: [Blog - 08/21/2013 - 08:35]

Nice concept. Have you seen ...

Nice concept. Have you seen http://www.quandarygame.org/ or http://www.filamentgames.com/projects/citizen-science You might be interested in the argumentation mechanics of each.

Comment In: [Blog - 06/30/2013 - 12:30]

Thanks for the kind words, ...

Thanks for the kind words, and I fully agree. The was a nice article in Scientific American Mind called How Video Games Change the Brain that described what we know about games ' influence on basic processes like perception, attention, spatial reasoning and decision making, and it seems plausible that ...

Comment In: [Blog - 03/07/2013 - 09:05]

Ben - just wanted to ...

Ben - just wanted to say I always appreciate these thoughtful posts about what games can do and in some cases, cannot easily do that go beyond just providing entertainment. Finally got around to adding Dashjump to my RSS. Please keep writing

Comment In: [Blog - 02/21/2013 - 09:47]

That 's a nice insight, ...

That 's a nice insight, particularly given that Reiss puts a lot of emphasis on the fact that there are striking individual differences in how much people are driven by each motive--he theorizes that we have innate set points for how much we desire each, and that too much/too little ...