Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 28, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Garret Bright's Blog

 

I'm an indie developer, focusing on level design.

 

I am also the admin for Develteam, an indie game dev community.

 

Member Blogs

Posted by Garret Bright on Tue, 22 Apr 2014 03:22:00 EDT in Design, Console/PC, Indie
While solid level design can make or break a game, so does solid enemy design. Mix and match attributes from this list to help craft interesting enemies.


Posted by Garret Bright on Wed, 27 Nov 2013 07:47:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
You can use memory editors to adjust variables in games. When you do this to give yourself in-app purchases, is it the same as piracy?


Posted by Garret Bright on Tue, 23 Jul 2013 05:30:00 EDT in
Develteam is a community for game developers with systems built in to facilitate collaboration. We make it easy to find, judge, and work with other developers.



Garret Bright's Comments

Comment In: [Blog - 04/22/2014 - 03:22]

At one point, I did ...

At one point, I did boil the list down into more root based building blocks, but I found that most of the traits could be boiled toooooo far. For example, consider: r n r nMover - The enemy translates on the X and Y axis, often at different speeds on ...

Comment In: [Blog - 01/24/2013 - 08:53]

I 've never done a ...

I 've never done a GGJ before, and I 'm considering this one. Are teams typically formed before the jam, and they enter the jam as a team, or do individuals usually find a team once they 're there

Comment In: [Blog - 12/08/2013 - 11:25]

I 'm building a puzzle ...

I 'm building a puzzle game myself, and the biggest problem I 'm facing is staying within the flow channel. The challenge for me is that all the levels are easy for me since I 'm familiar with the mechanics and built the solutions myself, however, I find that players ...

Comment In: [Blog - 11/26/2013 - 02:23]

Two of your subsections, Chance ...

Two of your subsections, Chance and Obscurity, reminded me of a book I read recently called Uncertainty in Games. I recommend it to anyone who read those parts and wanted to dive a bit deeper in the theory behind them. It 's a quick read and its only 10, and ...

Comment In: [Blog - 11/27/2013 - 07:47]

To play devil 's advocate, ...

To play devil 's advocate, I think it could be argued that fremium content is content you don 't have permission to distribute, even though the distribution is managed within the content you already own. What about situations where the DLC for a game comes on the disc, and a ...

Comment In: [News - 08/22/2013 - 02:29]

Eh, I don 't think ...

Eh, I don 't think it 's that bad of an ad. Kind of dumb, but it has a sort of 90 's retro feel to it. r n r nWhatever the case, people are talking bout Ouya again... hopefully long enough for some enterprising group to take the idea ...