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Gerard Gouault's Comments

Comment In: The History of Spacewar!: The Best Waste of Time in the History of the Universe [Feature - 06/10/2009 - 05:10]

A device called the Cathode-Ray ...

A device called the Cathode-Ray Tube Amusement Device was patented in the United States by Thomas T. Goldsmith Jr. and Estle Ray Mann. The patent was filed on January 25, 1947, and issued on December 14, 1948. It described using eight vacuum tubes to simulate a missile firing at a ...

Comment In: Mysteries of Westgate Review [Blog - 05/21/2009 - 10:45]

My current project for NWN1 ...

My current project for NWN1 is a PW set in Westgate... and my Westgate has well over 250 areas. Since I work alone this might take a long time to finish. http://nwn.bioware.com/guilds registry/viewguild.html gid 16188

Comment In: The "Living World" Game [Blog - 04/20/2009 - 03:49]

Neverwinter Nights meets Spore. ...

Neverwinter Nights meets Spore.

Comment In: A New Word for Game [Blog - 04/21/2009 - 12:38]

Sanitation Engineers are still garbage ...

Sanitation Engineers are still garbage collectors.

Comment In: The History of Elite: Space, the Endless Frontier [Feature - 04/07/2009 - 05:25]

Elite C64 version was the ...

Elite C64 version was the very first video game I ever played. A feature that the article doesn't mention is the ships AI. I remember that each enemy ship having snakes names and behaving as their counterparts. The Boa being slow and weaving left and right while the Vipers were ...

Comment In: Is There Now a Functional Language of Game Design? [Blog - 04/02/2009 - 11:28]

Bart I really enjoy reading ...

Bart I really enjoy reading your Blogs both here and at your own site. http://flatfingers-theory.blogspot.com/ Someone who can mention Bartle, Nwn, Spore, Oblivon and a Living World massive single player game in the same blog has my FULL attention. Keep writing and I'll keep reading.

Comment In: Could Permanent Death Ever Work? [Blog - 03/21/2009 - 11:58]

Most players have a problem ...

Most players have a problem with that. See for example the ending of the main quest in Fallout 3. There was lots of upset players posting on the Fallout related forums about it and we soon saw as many mods offering solutions to avoid the final death of the main ...

[Previous Gerard Gouault Comments]   

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