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Giuseppe Navarria's Comments

Comment In: Which Game engine for tactical RPG? [Blog - 03/21/2010 - 07:36]

Torque Game Builder looks better, ...

Torque Game Builder looks better, but I never tried it, you don't need Torque Game Engine with it. Game Maker is very slow, new version should have better performances but the older ones were just too slow to do hi-res games. Still it could be enough for a tactical rpg. ...

Comment In: Retro Game of the Day! Sol-Feace [Blog - 03/10/2010 - 11:21]

you should check Bari Arm ...

you should check Bari Arm Android Assault, another shooter for Mega CD. It's probably the best looking shoot 'em up on the console It has an underwater level like the one in Gaiares too .

Comment In: Indy Developer Seeks Funding for Casual Sci-Fi MMO [Blog - 03/02/2010 - 09:39]

Indy like Harrison Ford maybe ...

Indy like Harrison Ford maybe you meant Indie :P

Comment In: The Explodemon Saga - Part Four [Blog - 01/25/2010 - 12:38]

ouch, seems like the guys ...

ouch, seems like the guys behind 'Splosion Man copied your concept. But I liked more your art direction

Comment In: Why You Should Use OpenGL And Not DirectX [Blog - 01/08/2010 - 07:48]

I love your team and ...

I love your team and Overgrowth but this article is truly unfair, when you say OpenGL is Cross-Platform you're speaking mainly about OpenGL ES. OpenGL runs only on PC. Also let's clarify that PS3 doesn't use only OpenGL ES and Nintendo WII has his own SDK and libraries. OpenGL API ...

Comment In: Retro Game of the Day! Bonk's Adventure [Blog - 11/26/2009 - 09:00]

There are actually two games ...

There are actually two games for SNES, even if the second one is japanese only. Super Bonk the first one is actually the best of all the Bonk games so you should really try it out

Comment In: Why the PC will always be better than any other gaming platform [Blog - 11/25/2009 - 11:52]

Actually PC development is MUCH ...

Actually PC development is MUCH easier than console development, yes you can find some troubles if you want your game to run even on the crappiest integrated graphical chip for laptops, but if you just aim to a middle-end configuration with at least a shader model 2.0 card you're fine. ...

Comment In: Volumetric Heat Diffusion Skinning [Blog - 11/24/2009 - 03:03]

Why using a voxel based ...

Why using a voxel based model instead a graph using the vertices as nodes and the edges as bridges edit: ok i got it, that way you work over the mesh surface, instead this way you use the actual volumes, very cool

Comment In: Retro Game of the Day! Golden Axe [Blog - 11/23/2009 - 10:47]

The game is pretty basic ...

The game is pretty basic otherwise , Golden Axe is an enjoyable romp which has not aged terribly wonderfully ... wait, what Seems like you play the games during these days for the first time and you talk about them like brand new games, I love your blog but you ...

Comment In: Using C# For a Commercial Game [Blog - 11/17/2009 - 03:38]

Depends how the commercial game ...

Depends how the commercial game is. If you want performance even on low end machines, forget about c or at least about using only C libraries. Using C libraries for physics and such and C to handle the game logic could be a good solution. I still think using a ...

[More Giuseppe Navarria Comments]   

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