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Giuseppe Navarria's Comments
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Comment In: Volumetric Heat Diffusion Skinning [Blog - 11/24/2009 - 03:03]
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Why using a voxel based ... Why using a voxel based model instead a graph using the vertices as nodes and the edges as bridges edit: ok i got it, that way you work over the mesh surface, instead this way you use the actual volumes, very cool |
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Comment In: Retro Game of the Day! Golden Axe [Blog - 11/23/2009 - 10:47]
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The game is pretty basic ... The game is pretty basic otherwise , Golden Axe is an enjoyable romp which has not aged terribly wonderfully ... wait, what Seems like you play the games during these days for the first time and you talk about them like brand new games, I love your blog but you ... |
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Comment In: Using C# For a Commercial Game [Blog - 11/17/2009 - 03:38]
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Depends how the commercial game ... Depends how the commercial game is. If you want performance even on low end machines, forget about c or at least about using only C libraries. Using C libraries for physics and such and C to handle the game logic could be a good solution. I still think using a ... |
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Comment In: Borderlands what Fallout3 could have been. [Blog - 11/03/2009 - 10:30]
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Weapon creation seems like a ... Weapon creation seems like a direct tribute to Diablo 2, and the weapons shooting feels like CoD, although the actual damage system is more reminisce of Halo again I'm pretty sure that weapons shooting in CoD feels a bit like a previous fps and the damage system of Halo is ... |
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Comment In: Gazillion Confirms Layoffs At Romero-Led MMO Dev Slipgate Ironworks [News - 10/16/2009 - 04:31]
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Romero is an awesome guy, ... Romero is an awesome guy, hope he manage to get the thing done right this time |
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Comment In: CryEngine 3 a good thing or not? [Blog - 10/15/2009 - 05:00]
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xbox 360 hardware is from ... xbox 360 hardware is from 2005, ps3 is even worse, If you happen to have a good pc you will only have better graphics physics compared to the xbox ps3 version, supposed they're not lazy with the code |
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Comment In: My Thoughts on Valve's Steam [Blog - 10/14/2009 - 08:13]
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as an attorney I always ... as an attorney I always have considered your technical articles cutting-edge for gamer's law. shhhh Jay Moffitt, don't use that word We could be all sued |
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Comment In: Screenshots and Promises: The Obessession With Aesthetics in the Indie Scene [Blog - 09/29/2009 - 02:05]
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Interesting article, but I think ... Interesting article, but I think that yes, graphics are important, as sound is, as gameplay is. A good game needs to play, look and sound good. Graphics helps the gameplay a lot too, both in immersion both in visual feedback while playing subtle particle effects, smooth animations, good looking environments ... |
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Comment In: GDC Austin: 2D Boy's Carmel On 'Beyond The Finish Line' [News - 09/16/2009 - 12:30]
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I cannot see how a ... I cannot see how a demo can damage sales, if the game doesn't suck obviously |
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Comment In: Opinion: The First-Person Immersion Myth [News - 09/03/2009 - 05:16]
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There's nothing more immersive than ... There's nothing more immersive than a first person game, seems like the author of the article never played Quake back in the days or Half-Life 2. About the controls issue, FPS are surely better with mouse keyboard, a joypad is just not suited for precise aiming |
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