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February 19, 2017
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Glen Joyner Jr's Blog


It is my hope that here I can place my thoughts about the current goings-on in the gaming industry and have a solid discussion based on it. Furthermore, I hope that through this blog I can grow as a developer. I love video games, want to make them, and love nothing more than talking about them.


Member Blogs

Posted by Glen Joyner Jr on Mon, 28 Jan 2013 12:47:00 EST in Design
In this article, I think about whether or not we are "dumbing down" as in industry for the casual audience, citing possible examples. I also go into ways that we can increase accessibility without alienating the hardcore gamer.

Posted by Glen Joyner Jr on Tue, 13 Nov 2012 01:20:00 EST in Business/Marketing, Console/PC
With the Wii U launching, I look into what I think could go right and wrong with Nintendo's next console.

Posted by Glen Joyner Jr on Sun, 14 Oct 2012 09:30:00 EDT in Programming, Console/PC
With Skyrim's DLC now available for both the Xbox 360 and the PC, PS3 players are left wondering if they will ever see it. I take a look at a potential reason why Bethesda is currently unable to deliver the content to the PS3.

Posted by Glen Joyner Jr on Wed, 12 Sep 2012 01:48:00 EDT in Console/PC
Nintendo has come out with things that the common gamer would find a bit crazy. I'm thankful for that.

Posted by Glen Joyner Jr on Sun, 09 Sep 2012 03:40:00 EDT in Design, Console/PC
With the failed launch of Final Fantasy XIV, Square-Enix decided to do something that most would find unthinkable (if not impossible): rebuild it while maintaining the original.

Glen Joyner Jr's Comments

Comment In: [News - 02/03/2017 - 12:06]

Huh. Never really gave this ...

Huh. Never really gave this much thought, but good to know and may need to look through some of mine. Time to start some ISO copying.

Comment In: [News - 12/07/2015 - 05:59]

Wanted to thank you for ...

Wanted to thank you for this article. This area of social behavior has been of interest to me, and I noticed this in Fallout 4 as well. Hoping to see more of it fleshed out in the future. :

Comment In: [News - 04/27/2015 - 05:24]

I see. Extremely saddening. For ...

I see. Extremely saddening. For all the wonders the internet has provided, it is filled with truly dark people. May she finally be at peace.

Comment In: [Feature - 06/06/2013 - 04:00]

In my experience, there are ...

In my experience, there are no loop point usages in Unity. For a game I made we had to use an intro file for a song and then have the loop track start within the right amount of time. Worked well, and should be even more easily doable that way ...

Comment In: [Blog - 11/13/2012 - 01:20]

Both are good points, and ...

Both are good points, and I see what you mean by that. I guess I was using HD console as a blanket statement to mean console with some horsepower which I will likely be sure to either explain or not use that term in that manner in the future . ...

Comment In: [Blog - 10/14/2012 - 09:30]

Good point. The speed of ...

Good point. The speed of the ram is a solid factor in performance I think the old saying is that the computer is only as fast as its RAM . I guess the question is whether Skyrim is as big as other titles on the PS3, or far bigger, and ...