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Glen Joyner's Blog


It is my hope that here I can place my thoughts about the current goings-on in the gaming industry and have a solid discussion based on it. Furthermore, I hope that through this blog I can grow as a developer. I love video games, want to make them, and love nothing more than talking about them.


Member Blogs

Posted by Glen Joyner on Mon, 28 Jan 2013 12:47:00 EST in Design
In this article, I think about whether or not we are "dumbing down" as in industry for the casual audience, citing possible examples. I also go into ways that we can increase accessibility without alienating the hardcore gamer.

Posted by Glen Joyner on Tue, 13 Nov 2012 01:20:00 EST in Business/Marketing, Console/PC
With the Wii U launching, I look into what I think could go right and wrong with Nintendo's next console.

Posted by Glen Joyner on Sun, 14 Oct 2012 09:30:00 EDT in Programming, Console/PC
With Skyrim's DLC now available for both the Xbox 360 and the PC, PS3 players are left wondering if they will ever see it. I take a look at a potential reason why Bethesda is currently unable to deliver the content to the PS3.

Posted by Glen Joyner on Wed, 12 Sep 2012 01:48:00 EDT in Console/PC
Nintendo has come out with things that the common gamer would find a bit crazy. I'm thankful for that.

Posted by Glen Joyner on Sun, 09 Sep 2012 03:40:00 EDT in Design, Console/PC
With the failed launch of Final Fantasy XIV, Square-Enix decided to do something that most would find unthinkable (if not impossible): rebuild it while maintaining the original.

Glen Joyner's Comments

Comment In: [News - 12/07/2015 - 05:59]

Wanted to thank you for ...

Wanted to thank you for this article. This area of social behavior has been of interest to me, and I noticed this in Fallout 4 as well. Hoping to see more of it fleshed out in the future. :

Comment In: [News - 04/27/2015 - 05:24]

I see. Extremely saddening. For ...

I see. Extremely saddening. For all the wonders the internet has provided, it is filled with truly dark people. May she finally be at peace.

Comment In: [Feature - 06/06/2013 - 04:00]

In my experience, there are ...

In my experience, there are no loop point usages in Unity. For a game I made we had to use an intro file for a song and then have the loop track start within the right amount of time. Worked well, and should be even more easily doable that way ...

Comment In: [Blog - 11/13/2012 - 01:20]

Both are good points, and ...

Both are good points, and I see what you mean by that. I guess I was using HD console as a blanket statement to mean console with some horsepower which I will likely be sure to either explain or not use that term in that manner in the future . ...

Comment In: [Blog - 10/14/2012 - 09:30]

Good point. The speed of ...

Good point. The speed of the ram is a solid factor in performance I think the old saying is that the computer is only as fast as its RAM . I guess the question is whether Skyrim is as big as other titles on the PS3, or far bigger, and ...

Comment In: [News - 09/19/2012 - 06:56]

This is pretty amazing. I ...

This is pretty amazing. I enjoy Unity development and would love to be able to get my hands on this some day. Hoping to see lots of creativity to come from this, and of course, a hope for a ton of good games.