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April 22, 2019
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Graham Davis's Blog

 

Graham Davis is the Lead Game Developer at TinyMob Games. TinyMob is currently working on M.E.R.C. a real-time squad based game set in a dystopian future.

 

Member Blogs

Posted by Graham Davis on Thu, 09 Feb 2017 10:06:00 EST in Design, Programming, Production, Console/PC, Indie
For M.E.R.C. we relied on procedural level generation to add more content and randomness to our game. This article details how we built our procedural level system in Unity and overcame various problems to meet our design goals (part 2 of 2).


Posted by Graham Davis on Mon, 30 Jan 2017 04:27:00 EST in Design, Programming, Production, Console/PC, Indie
For M.E.R.C. we relied on procedural level generation to add more content and randomness to our game. This article details how we built our procedural level system in Unity and overcame various problems to meet our design goals (part 1 of 2).



Graham Davis's Comments

Comment In: [Blog - 01/30/2017 - 04:27]

Yes we 've worked hard ...

Yes we 've worked hard to add less rigid connections. The player can 't tell where they are. There are lots of tricks you can use to dress them up or make them less obvious. The biggest tip is to just add a bit of variety to each one so ...