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Blogs

Greg Costikyan's Blog   Expert Blogs

I design games. I rant about games. I read books to small children. I cook. That's about it, really. Oh, at present, I'm a senior game designer at Playdom's San Francisco studio.

Expert Blogs

Tabletop: Analog Game Design
Posted by Greg Costikyan on Mon, 08 Aug 2011 11:52:00 EDT in Game Design
ETC Press, the publishing arm of Carnegie Mellon's Entertainment Technology Center, has just released a book I co-edited with Drew Davidson, entitled Tabletop: Analog Game Design.
Read More... | 0 Comments

Game Poems: Acting Games Meet Story Games  Featured Blogs
Posted by Greg Costikyan on Mon, 08 Nov 2010 07:56:00 EST in Game Design
"Game poems:" Short roleplaying exercises that build a bridge between theatrical improv and tabletop roleplaying.
Read More... | 1 Comments

Fluxus Games  Featured Blogs
Posted by Greg Costikyan on Tue, 05 Oct 2010 01:10:00 EDT in Game Design
A discussion of the Fluxus art movement, the "games" Maciunas, Ono, and other practitioners created, and what we can learn from their oeuvres.
Read More... | 6 Comments

Social Network Games: ARPU over Design  Featured Blogs
Posted by Greg Costikyan on Tue, 20 Apr 2010 12:39:00 EDT in Game Design
The metrics-driven nature of social network games undoubtedly improve monetization, but are in a way actually deleterious to them =as games=.
Read More... | 6 Comments

Pay with FaceBook and Why Pigs Fly  Featured Blogs
Posted by Greg Costikyan on Mon, 01 Mar 2010 04:51:00 EST in
Social network game providers earn 100% of the consumer dollar, less a small percentage for transaction fees. With FaceBook credits, the network takes 30%. Is this the start of a revenue landgrab by the social networks?
Read More... | 10 Comments

Game Cloning  Featured Blogs
Posted by Greg Costikyan on Fri, 26 Feb 2010 07:51:00 EST in
Game cloning is a big problem in the casual and social game markets -- but not in conventional videogames, mobile games, or the current mass market tabletop or hobby tabletop markets. What's the reason for the difference?
Read More... | 0 Comments

[More Greg Costikyan Blogs]   

Greg Costikyan's Comments

Comment In: Unsocial 'Social' Games [Feature - 05/24/2011 - 04:35]

Never mind. ...

Never mind.

Comment In: Playdom Raises $43M, And Lessons for New Entrants [Blog - 11/14/2009 - 12:29]

Matt: You have a point ...

Matt: You have a point -- in a sufficiently large niche, being 3 or lower isn't so bad. But I think the brass ring is in finding something novel that appeals rather than cloning something, since I think the space of possible successful game styles on social networks is much ...

Comment In: IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker [News - 11/13/2009 - 01:10]

Actually, doing a game of ...

Actually, doing a game of a bunch of people in a room talking isn't that hard. It's called tabletop roleplaying.

Comment In: Where Have All The Shmups Gone!? [Blog - 05/20/2009 - 03:25]

@Michael: I kind of think ...

@Michael: I kind of think it's the other way around. Does the general public know about shmups No. Do they know about adventure games No. Do they know about turn-based strategy No. Do they know about grand strategy games No. As Moore's Wall advances, and development costs spiral inexorably upwards, ...

   

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