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Blogs

Greg McClanahan's Blog   Expert Blogs

I do Kongregate's Flash game sponsorships and site-wide achievements.

Expert Blogs

An Ode to War Metal Tyrant's Game Design  Featured Blogs
Posted by Greg McClanahan on Mon, 30 Jan 2012 05:46:00 EST in Game Design, Social/Online
An in-depth look at several key design decisions made in War Metal: Tyrant, a free to play online CCG.
Read More... | 3 Comments

WoW in Decline and Blizzard in Denial  Featured Blogs
Posted by Greg McClanahan on Sun, 15 May 2011 12:47:00 EDT in Game Design, Console/PC
Critiquing Blizzard's official statement regarding World of Warcraft's subscriber loss, and offering some alternate solutions.
Read More... | 44 Comments

Logic vs. Psychology in World of Warcraft's New Gear Advancement System  Featured Blogs
Posted by Greg McClanahan on Sun, 08 May 2011 01:50:00 EDT in Game Design, Console/PC
Can a streamlined and logical game mechanic in World of Warcraft turn out to be detrimental to the underlying psychological addiction factor?
Read More... | 24 Comments

Achievement Design 101  Featured Blogs
Posted by Greg McClanahan on Wed, 02 Dec 2009 04:01:00 EST in Game Design
A guide about how to stop putting terrible achievements in games.
Read More... | 27 Comments

Fatal Flaws in Flash Game Design and Development
Posted by Greg McClanahan on Thu, 23 Jul 2009 04:03:00 EDT in Game Design
Preparation notes from a talk I gave at this year's Casual Connect in Seattle regarding common mistakes made by new game developers.
Read More... | 15 Comments

Nitpicking Flash Gaming Summit
Posted by Greg McClanahan on Wed, 25 Mar 2009 05:02:00 EDT in Game Design
The first-ever Flash Gaming Summit featured a lot of prominent members of the Flash community, but it ultimately left the audience with information that was incomplete and often downright misleading.
Read More... | 2 Comments

   

Greg McClanahan's Comments

Comment In: You're doing it wrong! How (not) to persuade women to enter game development. [Blog - 07/08/2011 - 05:25]

Normally I would agree with ...

Normally I would agree with you but this Barbie game was just soooo bad. You should really try it. I'm not disagreeing with the assertion that the Barbie game is awful I'm just sharing my thoughts for why this is the case. Movie tie-ins have a much wider prospective audience ...

Comment In: Analysis: Putting Zynga's IPO In Perspective [News - 07/01/2011 - 12:47]

An EV/EBITDA of 46 isn't ...

An EV/EBITDA of 46 isn't totally ridiculous given Zynga's recent growth. The question is just whether they can maintain this growth rate. It bears emphasis that the stock market is all about growth, growth, growth. Evaluate Zynga by its future forecast, not its present. I'm not sure where you're getting ...

Comment In: Throwing My Pile Of Hats On The Ground Over Team Fortress 2. [Blog - 06/25/2011 - 10:40]

I'm not sure I agree ...

I'm not sure I agree with having extra item rewards for the winning team -- it's always a bit risky to offer too high incentives for winning when players are allowed to hop servers and switch teams.

Comment In: Sony Online To Shut Down Star Wars Galaxies [News - 06/24/2011 - 05:36]

It's as if dozens of ...

It's as if dozens of voices suddenly cried out in terror and were suddenly silenced. ...sorry.

Comment In: Understanding Balance in Video Games [Feature - 06/08/2011 - 04:00]

This is a really great ...

This is a really great article, and I'm glad that you highlighted why imbalance can be such a bad thing. Sometimes I'll point out to new developers that a weapon or element in their game is overpowered, and their response will often be something along the lines of, Then don't ...

Comment In: Nintendo Shares Fall To Lowest In Five Years After Wii U Reveal [News - 06/08/2011 - 07:45]

Then buy some shares of ...

Then buy some shares of Nintendo while it's on sale and profit if you're right: http://www.google.com/finance q PINK 3ANTDOY

[More Greg McClanahan Comments]   

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