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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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November 22, 2009
 
Trion Redwood City
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Network Programmer
 
Sucker Punch Productions
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Sr. Level Designer
 
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Blogs

Greg McClanahan's Blog   Expert Blogs

Greg McClanahan is the guy behind all of Kongregate's Flash game sponsorships and in-game achievements.

Expert Blogs

Fatal Flaws in Flash Game Design and Development
Posted by Greg McClanahan on Thu, 23 Jul 2009 04:03:00 EDT in Game Design
Preparation notes from a talk I gave at this year's Casual Connect in Seattle regarding common mistakes made by new game developers.
Read More... | 14 Comments

Nitpicking Flash Gaming Summit
Posted by Greg McClanahan on Wed, 25 Mar 2009 05:02:00 EDT in Game Design
The first-ever Flash Gaming Summit featured a lot of prominent members of the Flash community, but it ultimately left the audience with information that was incomplete and often downright misleading.
Read More... | 2 Comments

   

Greg McClanahan's Comments

Comment In: Fatal Flaws in Flash Game Design and Development [Blog - 07/23/2009 - 04:03]

Daniel, glad you liked the ...

Daniel, glad you liked the article I think you've raised some interesting ideas. Regarding point 6, I had in mind lots of new Flash developers I've worked with, and I wasn't thinking as much about larger-scale development. But I do think that the general idea carries over to some extent. ...