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January 20, 2017
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Posted by Kuba Stokalski on 01/19/17 10:46:00 am in Design, Console/PC, Serious, Indie
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.

Posted by Stanislav Costiuc on 01/19/17 09:48:00 am in Design, Console/PC, Serious
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?

Posted by Thomas Bidaux on 01/18/17 02:11:00 pm in Business/Marketing, Console/PC
A look into the coverage of the Nintendo Switch event.

Posted by Edward McNeill on 01/17/17 09:12:00 am in Programming, Indie, VR
Optimizing a Unity game for the Gear VR.

Posted by Ben Weber on 01/16/17 12:30:00 pm in Business/Marketing, Programming, Smartphone/Tablet
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and methods we use for significance testing.

The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.





Posted by Alex Maier on 01/19/17 09:47:00 am in Business/Marketing, Social/Online
While a forum can be an important part of a flourishing online community, there are other things you can do to provide more value to your users.

Posted by Christopher Guzman on 01/19/17 09:47:00 am in Production, Art, Console/PC, VR
Some of my findings after reading chapter one of "Entering the Metaverse: A Guide to Joining the Virtual Reality Industry Entering the Metaverse: A Guide to Joining the Virtual Reality Industry" by Liv Erickson

Posted by Rob Burns on 01/19/17 09:47:00 am in Business/Marketing, Smartphone/Tablet
Article describes BitMango strategies in the mobile game sphere. In particular, the article will describe the recent success of Word Cookies.

Posted by Peter de Jong on 01/18/17 11:14:00 am in Art, Console/PC, Indie
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' Lead Artist Tom Rutjens.

Posted by DUTERTRE Simon on 01/18/17 11:12:00 am in Design
A short analysis of The Walking Dead Season 2 when looking at the narrative choices

What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?