How I've been, slowly, expanding my fan-base in a niche market without creating a true hit-game but with respecting my audience and always putting them at the front of my business decisions.
In the previous part of this series, we learned how to persist state to a scalable database. Next, we'll be creating the frontend, a small Universal Windows Platform game that accesses our backend.
Between published articles, interviews, and a couple of series, there was more than enough to pull together everything into some semblance of a form. So I self-published a two-volume collection called Game Audio: Tales of a Technical Sound Designer
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
Historian Bob Whitaker writes about his experience at GDC 17.
It should be no surprise that at a game studio, that some of the production processes, reports and cultural rules become games unto themselves.
During the work on our in-house game engine, the ABYSS Engine, I have come across a few rules, ideas and tips that help us make sure we have a nice work environment, clean code base, neat project setup and an overall high-quality software product.
New research is underway into the relationship between games, developers, academics, and wider society. The first result might not be very surprising: games developers don't research papers. If you did find that surprising, you are probably a researcher.
In this post I will anylise the way Uplink transfers it's themes onto the player through clever design choices.
I've come to the end of my Early Access period and I'm wondering is it worth it, or is Early Access dead?
You’re getting ready to launch your next best indie game, and you want to know how much you should spend on marketing. This article breaks down about what that is in terms of your time, but also considers the cost of having someone else do it.
Here we discuss some of the core and important strategies of real-time strategy based games that has been willing to conquer bigger market share in gaming industry to make its presence felt in the hearts of gamers and design studios