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Gregg Tavares's Blog   Expert Blogs

 

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Expert Blogs

Posted by Gregg Tavares on Wed, 19 Jun 2013 12:41:00 EDT in Business/Marketing, Smartphone/Tablet
A summary of a GDC talk about one developer's experience on mobile with real data on iOS and Android.



Gregg Tavares's Comments

Comment In: [News - 04/27/2016 - 01:27]

Three games that had a ...

Three games that had a lens you could look through to see invisible things. Soul Blazer on SNES 1992, Super Metroid SNES 1994 and Zelda: Ocarina of Time N64 1998 r n r nHow was this feature different in Carrier r n r nThose 3 games achieved the effect in ...

Comment In: [Blog - 09/08/2015 - 01:23]

Thank you for the great ...

Thank you for the great and honest postmortem. Sorry your game didn 't do well. r n r nOne thing that struck me is, and maybe I 'm reading into this, You seem to think that if something has changed on Steam. That if you had released say 4 years ...

Comment In: [Blog - 01/14/2012 - 05:44]

Awesome article. r n r ...

Awesome article. r n r nThis is from the perspective of a programmer but one of the things I love most about the design of some of these games is designing something fun within serious limits. r n r nI can 't tell you how many designers I 've worked ...

Comment In: [Blog - 11/22/2012 - 09:17]

For folks you already work ...

For folks you already work with, try to find the programmers who actively read code, are able to grok it, and are able to leverage that understanding so your team doesn 't have to write code that has already been written r n r nThe way this is somewhat handled ...

Comment In: [News - 01/17/2012 - 05:19]

I find it extremely sad ...

I find it extremely sad that the GAME INDUSTRY in the form of the Entertainment Software Association ESA that literally represents nearly every major game publishers is pro-SOPA Shame on them. We expect the RIAA and MPAA to not getting it. But the video game industry is a tech based ...

Comment In: [Feature - 01/03/2012 - 04:55]

In most modern games, there ...

In most modern games, there would be fewer enemy types In most modern games there is 1 enemy type. That enemy is skinned with different graphics and its stats are adjusted faster, does more damage, has more hit points but otherwise it's the same enemy, the same AI, the same ...