Gregorios Kythreotis's Blog
Creative Director of Shedworks, interested in the intersection of Architectural Design and Video Games.
NOTE: Blog entries awaiting initial Gamasutra approval.
What we learnt by building custom hardware for our game Swing King and the Temple of Bling, and what other mobile developers could pick up from it.
This post looks at one method to create a mobile friendly outline for your 3D unity game without high performance costs that Unity's built in tools can cause.
This blog post explores Spatiality and Environmental Storytelling in video games through the lens of the game ICO. It considers how Architecture in ludic space can inform narrative and create more engaging experiences.
Gregorios Kythreotis's Comments
[News - 05/27/2015 - 02:00]
Must be such a gut-renching ...
Must be such a gut-renching feeling. I hope they can make the most of the exposure they 'll get from this unfortunate incident
[Blog - 05/13/2015 - 01:39]
Just to elaborate for anyone ...
Just to elaborate for anyone curious, we created a Unity Editor enabled script to allow for quite duplicate, scaling, inverting and retexturing of our outlines
[Blog - 02/25/2015 - 04:33]