Hamidreza Nikoofar's Blog
Im Creative Director and Game Designer at Anu Game Studios and I'm the founder of Gameology.ir
There are many great opportunities using third-party audio engines, but sometimes it's hard to convince the development team to use these engines. But why is that?
In this conversation, Patrice Désilets, creative director of Assassin's Creed and Prince of Persia: Sands of Time talks about his life, career, Ubisoft and his upcoming game, "Ancestors: The Humankind Odyssey"
How do you make a fun game with political subjects? Ken Levine, creator of BioShock series explains it.
What exactly are the duties of an environment artist? I asked the question from Chad Chatterton, lead environment artist of The Division and got a very great answer and also now we now how things work at Ubisoft.
Recently I had a conversation with Liz England, systems designer of Sunset Overdrive, Scribblenauts, Resistance 3 and Fuse about game design and especially systems design. We're trying to figure out what exactly the systems design is.
Recently I had a conversation with Konrad Tomaszkiewicz, director of The Witcher 3 about creating a massive and emotional game like The Witcher.
Hamidreza Nikoofar's Comments
[Blog - 04/06/2017 - 10:57]