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Harald Hagen's Blog


Writer of things, like games and short stories.  Tall twenty-something.  Worked on Vestige and Sira.  BFA in game dev.  Lover of thunderstorms and cups of chai tea.

Links: a Portfolio, a Blog, and a LinkedIn thing too.


Member Blogs

Posted by Harald Hagen on Wed, 29 May 2013 08:53:00 EDT in Design, Console/PC
I discuss the narrative of "Bioshock Infinite" from six viewpoints based on the simple question: what is it really about? What emerged was a surprising discovery about the story's protagonist.

Posted by Harald Hagen on Mon, 18 Mar 2013 11:14:00 EDT in Design, Console/PC, Indie
As if to commemorate its first birthday, "Journey" teaches me more than I could ever hope for. This piece looks at the mechanisms behind the great impact of one small game.

Posted by Harald Hagen on Sat, 09 Feb 2013 10:42:00 EST in Design, Console/PC
An examination of the writing and narrative design in Arkane Studios' stealth action game "Dishonored": where it went wrong, where it could have gone better, and where it went oh so right.

Harald Hagen's Comments

Comment In: [News - 03/27/2013 - 06:57]

As far as tragedy being ...

As far as tragedy being off-limits in games, Schell seems to be neglecting at least one notable exception to the rule: Red Dead Redemption. r n r nAlthough I 'd agree that 'verboten ' is the overwhelming trend, RDR is a damn good tragedy if I ever saw one. The ...

Comment In: [Blog - 03/17/2013 - 01:23]

I couldn 't agree more. ...

I couldn 't agree more. A character 's home says a lot about their inner psyche, and seeing that vulnerability is a great technique that 's sorely underutilized. r n r nWhen you mentioned Chrono Trigger, I thought of how the designers also used Crono 's starting equipment to characterize ...

Comment In: [Blog - 03/18/2013 - 11:14]

I feel you, fellow Journey-er ...

I feel you, fellow Journey-er I 'd feel the same way if anything ever happened to my PS3. r n r nMakes me think of what Chris Bell said at a GDC talk last year, about how the experience will change in a few years when there 's almost no ...

Comment In: [Blog - 03/13/2013 - 05:27]

At the gates of entry ...

At the gates of entry into game writing, these should be engraved on a giant stone slab for all to see. Great post I would add two more things to consider though, if for nothing else then for simply rounding it off to 10. r n r n9. Subtext, or ...

Comment In: [News - 11/21/2011 - 07:52]

Glad to see the Southeast ...

Glad to see the Southeast Asian games market growing so rapidly. It isn't just Facebook games either here in Indonesia, everywhere you turn there are folks playing mobile games too.

Comment In: [News - 10/11/2011 - 07:44]

Reading this makes me wish ...

Reading this makes me wish I could be in Austin right now. At any rate, some interesting insights from Valve, particularly about not overthinking the story too, too much. I've read about projects where overwriting is actually the goal, to afford the game world more credibility especially in television. But ...