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Harry Mack's Blog

 

Harry Mack is a game audio design with more than a decade of industry experience. His music and sounds can be heard in over thirty titles, including full scoring and audio of Spiral Knights, an action MMO by Three Rings Design. 

Hear video game music and sound effects by Harry Mack at www.harrymack.com

 

Member Blogs

Posted by Harry Mack on Tue, 15 Apr 2014 01:26:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Asian music.


Posted by Harry Mack on Mon, 24 Mar 2014 11:42:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Indian music.


Posted by Harry Mack on Thu, 13 Feb 2014 12:41:00 EST in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Tribal music.


Posted by Harry Mack on Tue, 28 Jan 2014 11:37:00 EST in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.


Posted by Harry Mack on Thu, 20 Dec 2012 03:04:00 EST in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.


Posted by Harry Mack on Thu, 29 Nov 2012 09:36:00 EST in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on cold-themed music.



Harry Mack's Comments

Comment In: [Feature - 08/23/2012 - 04:55]

Hello Mark, r n r ...

Hello Mark, r n r nThank you for your thoughts and personal experience on this issue. I would think that my answer is going to apply more for smaller scale games than a AAA title, but it may be helpful nonetheless. r n r nIn exactly every project I 've ...

Comment In: [Blog - 06/18/2012 - 06:09]

A celtic-inspired shoot 'em up ...

A celtic-inspired shoot 'em up track Please send a link when you 're done, I have to hear it

Comment In: [Blog - 04/13/2012 - 12:51]

Hey Matt, I 'm glad ...

Hey Matt, I 'm glad you enjoyed it I appreciate your thoughts on the topic. Thanks