GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
Dev-Ops Engineer
spacer
Blogs

Harry Mack's Member Blogs

Getting/Making Game Music that Fits - Classic Genre Series - Epic Music
Posted by Harry Mack on Fri, 28 Sep 2012 09:52:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Epic themed music.
Read More... | 0 Comments

Getting/Making Game Music that Fits - Classic Genre Series - Orchestral Fantasy
Posted by Harry Mack on Mon, 27 Aug 2012 01:39:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Orchestral Fantasy themed music.
Read More... | 0 Comments

Getting/Making Game Music that Fits - Classic Genre Series - That Retro Vibe
Posted by Harry Mack on Tue, 24 Jul 2012 10:07:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on retro and chiptune soundtracks.
Read More... | 0 Comments

Getting/Making Game Music that Fits - Classic Genre Series - Scifi-Shmup!
Posted by Harry Mack on Mon, 18 Jun 2012 06:09:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on action-arcade shoot'em up soundtracks.
Read More... | 3 Comments

Getting/Making Game Music that Fits - Classic Genre Series - Underwater Music
Posted by Harry Mack on Thu, 17 May 2012 02:56:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Underwater themed music.
Read More... | 0 Comments

Getting/Making Game Music that Fits - Classic Genre Series - Boss Music
Posted by Harry Mack on Fri, 13 Apr 2012 12:51:00 EDT in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Boss themed music.
Read More... | 2 Comments

Getting/Making Game Music that Fits - Classic Genre Series - Steampunk Music
Posted by Harry Mack on Wed, 14 Mar 2012 10:30:00 EDT in Indie, Audio
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Steampunk themed music.
Read More... | 0 Comments

Getting/Making Game Music that Fits - Classic Genre Series - Pirate Music
Posted by Harry Mack on Mon, 13 Feb 2012 10:59:00 EST in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Pirate themed music.
Read More... | 3 Comments

Getting/Making Game Music that Fits - Classic Genre Series
Posted by Harry Mack on Tue, 31 Jan 2012 02:56:00 EST in Audio
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
Read More... | 0 Comments

[Previous Harry Mack Blogs]   

UBM Tech