Helen Carmichael's Blog
A game designer at Grey Alien Games since 2013, I also have a previous career as a science writer and editor. Since then I have launched two titles for PC/Mac, Regency Solitaire and Shadowhand.
We recently did a detailed postmortem of our RPG card game, Shadowhand, to review what we got right, and, importantly, what we got wrong and how we could improve.
We have distilled our findings into a checklist of ten points to share with you.
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.