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Henry Truong is 1/3rd programmer, 1/3rd musician and 1/3rd salt water. He makes iPhone games at Cat-in-a-Box Games, but they don't really count, so you can probably ignore all the loud, obnoxious things he says about other games, since really the sum of his actual experience could probably fit in a fortune cookie, post-digestion.
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Member Blogs
To Clone Or Not To Clone  |
| Posted by Henry Truong on Wed, 15 Feb 2012 07:24:00 EST in
Design,
Smartphone/Tablet
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| In which our spunky indie dev protagonist finds himself actually being *encouraged* to release a clone. |
| Read More... | 13 Comments |
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Android Market Plagiarism |
| Posted by Henry Truong on Thu, 27 Oct 2011 09:40:00 EDT in
Business/Marketing,
Smartphone/Tablet
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| Having recently discovered one of our Android games being plagiarized, I'm looking for help identifying the other plagiarized games so I can notify the original developers. |
| Read More... | 2 Comments |
You can't "double-tap" a stick.  |
| Posted by Henry Truong on Sun, 29 Aug 2010 05:47:00 EDT in
Design
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| You can't "double tap" an analog stick. Well, you can, but you shouldn't. |
| Read More... | 12 Comments |
Henry Truong's Comments
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Comment In: To Clone Or Not To Clone [Blog - 02/15/2012 - 07:24]
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I offered to, but the ... I offered to, but the other part of it was that we are a very small developer, and they were understandably hesitant about working with us. The arrangement made sense back when it was between us and Z-Man, being two indie-style efforts, but with the upgrade to a bigger business, ... |
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Comment In: Android Market Plagiarism [Blog - 10/27/2011 - 09:40]
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In design, yes, but I ... In design, yes, but I should clarify: the copy of our game that I found was an exact copy. For example, compare these games: https://market.android.com/details id androidproject.sheepdogMasterFree https://market.android.com/details id com.dogwork https://market.android.com/details id com.doggystyle |
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Comment In: You can't "double-tap" a stick. [Blog - 08/29/2010 - 05:47]
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I played it on the ... I played it on the Xbox 360, where the D-pad is just generally bad for anything, really. There's an attempted workaround where the stick dash can be set to fast tap instead of double tap and in fact, fast tap is the default option, though there's no indication of this ... |
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