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Howard Tsao's Blog   Expert Blogs

 

I'm Howard, and I lead an indie game studio in NYC called Muse Games.  We are the team behind Guns of Icarus, a multiplayer airship combat game in a Steampunk post-apocalyptic world on Steam.  We're current working on Guns of Icarus Alliance and Hamsterdam.  We develop our games using the Unity game engine.  My posts will focus on my experiences as an indie dev as well as business and market related topics.

 

Expert Blogs

Posted by Howard Tsao on Fri, 10 Jun 2016 06:50:00 EDT in Business/Marketing, Production, Serious, Indie
A look at the state and growth of the Taiwanese indie scene and how it came to be.


Posted by Howard Tsao on Thu, 24 Mar 2016 01:45:00 EDT in Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online
From having no clue about how to manage and server our players to sustaining an online indie community for the last 3 years, this post is about the lessons we learned along the way.


Posted by Howard Tsao on Mon, 01 Feb 2016 01:13:00 EST in Audio, Production, Console/PC, Indie
A Journey from Conception to Live Instrumentation - Guns of Icarus Main Theme 2 Years in the Making


Posted by Howard Tsao on Mon, 22 Sep 2014 05:36:00 EDT in Business/Marketing, Production, Console/PC, Indie
Chronicling an alternative team game jam format we tried that helped us be better focused and brought us closer together.


Posted by Howard Tsao on Thu, 26 Jun 2014 06:36:00 EDT in Business/Marketing, Console/PC, Serious, Indie
Response to Call for Blogs on youtube - about how youtube, Steam, and our players have helped gotten Guns of Icarus Online to this point.


Posted by Howard Tsao on Tue, 03 Jun 2014 10:17:00 EDT in Business/Marketing, Production, Serious, Indie
Part 5 of the Guns of Icarus Online Post-Mortem. This one on what we learned about serving our community by looking at how a restaurant called Din Tai Fung served dumplings.



Howard Tsao's Comments

Comment In: [News - 04/13/2016 - 04:02]

Thanks for the post Alex ...

Thanks for the post Alex Yeah growing and sustain a multiplayer game is definitely not easy, and it 's pretty incredible that you would compare us to the other games you listed. It 's an honor to be ranked with games of that size, especially as an indie developer. Our ...

Comment In: [Blog - 03/24/2016 - 01:45]

Thanks so much Fernando ...

Thanks so much Fernando

Comment In: [Blog - 06/26/2014 - 06:36]

Thanks a lot Guillaume I ...

Thanks a lot Guillaume I think you can just reach out to youtubers about your game to start. Everyone that we 've met and got to know are always supportive of indie devs and actively discovering new indie games, so you can just reach out first. We 've done paid ...

Comment In: [Blog - 05/30/2014 - 03:16]

Thanks a lot Amir ...

Thanks a lot Amir

Comment In: [Blog - 05/14/2014 - 07:00]

The game is on Steam ...

The game is on Steam right now, and it 's for Windows, Mac, and Linux.

Comment In: [Blog - 05/15/2014 - 01:13]

Great post ...

Great post