The IGDA Game Accessibility SIG volunteers have worked since 2003 to aid the game industry in making games accessible for all, regardless of impairments or other limitations.
GAConf was a new conference run this February by IGDA-GASIG, dedicated solely to advancing the field of accessibility for gamers with disabilities. Today we're making all of the sessions freely available online.
2016 has been a hugely significant year for accessibility in game development. This post is a compilation of articles, news stories and advances from throughout the year.