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Ian Fisch's Blog   Expert Blogs


Ian is a professional programmer and game designer.  He's worked for multiple studios including Gameloft, Pyro, and Sega.   


Expert Blogs

Posted by Ian Fisch on Sun, 29 Jul 2012 01:32:00 EDT in Business/Marketing, Console/PC
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.

Posted by Ian Fisch on Thu, 18 Mar 2010 11:14:00 EDT in Design
Why videogame characters need to shut the hell up and let me get to the good stuff.

Posted by Ian Fisch on Fri, 16 Oct 2009 02:58:00 EDT in
Why Road Rash's uniqueness is overlooked and why it needs to be remade.

Posted by Ian Fisch on Wed, 18 Mar 2009 11:11:00 EDT in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.

Ian Fisch's Comments

Comment In: [News - 07/16/2015 - 07:14]

The difference between Red Ash ...

The difference between Red Ash and Mighty Number 9, is that with Mighty Number 9 Inafune worked with an experienced marketing team that knew their way around kickstarter. It 's the same team that did Bloodstained. r n r nWith Red Ash, he didn 't.

Comment In: [Blog - 07/10/2015 - 02:51]

I can certainly appreciate the ...

I can certainly appreciate the upsides of VR, but as the owner of multiple headsets, I can say that I almost never use mine. r n r nI think it 's a little strange that these devices have been in the hands of developers for 2 years, and there 's ...

Comment In: [Blog - 07/08/2015 - 02:09]

I think the game got ...

I think the game got greenlit for a more simple reason: it deserved to be. r n r nEven if you take away the humorous narration, the gameplay footage itself looks professional and extremely competent. The UI elements look like they were done by experience artists. The animations look great. ...

Comment In: [News - 07/06/2015 - 02:19]

I really think any VR ...

I really think any VR discussion, at this stage, has to address the motion sickness issue. r n r nVR can without a doubt, create some amazing experiences, but as a developer, I 'm hesitant. r n r nI think the VR proposition comes down to this: if you limit ...

Comment In: [Blog - 06/26/2015 - 08:17]

Right. So is it going ...

Right. So is it going to be worth it to upgrade your PC and then strap on an expensive headset just to get a wider field of view in a 3rd person game r n r nI really don 't think most people will say yes to that prospect.

Comment In: [News - 06/22/2015 - 06:39]

This game got a LOT ...

This game got a LOT of exposure. I think the poor sales can be chalked up to a very niche audience you play as a black female housekeeper , and generally poor critical reception. r n r nIf you limit your game to such a small audience, I would think ...