Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 24, 2014
arrowPress Releases
April 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Ian Fisch's Blog   Expert Blogs

 

Ian is a professional programmer and game designer.  He's worked for multiple studios including Gameloft, Pyro, and Sega.   

 

Expert Blogs

Posted by Ian Fisch on Sun, 29 Jul 2012 01:32:00 EDT in Business/Marketing, Console/PC
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.


Posted by Ian Fisch on Thu, 18 Mar 2010 11:14:00 EDT in Design
Why videogame characters need to shut the hell up and let me get to the good stuff.


Posted by Ian Fisch on Fri, 16 Oct 2009 02:58:00 EDT in
Why Road Rash's uniqueness is overlooked and why it needs to be remade.


Posted by Ian Fisch on Wed, 18 Mar 2009 11:11:00 EDT in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.



Ian Fisch's Comments

Comment In: [Blog - 04/11/2014 - 02:34]

It 's pretty simple really. ...

It 's pretty simple really. Companies will throw you as many hoops as they think you 'll jump through. If they believe non technical designers are a dime-a-dozen, they 'll make tests are rigorous as they can be, to ensure they pick the best one out of 1000.

Comment In: [News - 03/24/2014 - 11:55]

So you won 't buy ...

So you won 't buy a potentially great game unless it 's close to free

Comment In: [Blog - 03/18/2010 - 11:14]

1984 called. It wants its ...

1984 called. It wants its indignation back.

Comment In: [Blog - 03/14/2014 - 10:30]

Hi. I helped create and ...

Hi. I helped create and run the Road Redemption kickstarter. r n r nI think you got a lot of things right here your video goes WAAAAY too long before showing or even explaining gameplay , but I think you got a couple things wrong. r n r nYou seem ...

Comment In: [Blog - 02/09/2014 - 05:44]

Thanks. This was a very ...

Thanks. This was a very good explanation

Comment In: [Blog - 01/06/2014 - 04:43]

Sorry but I generally disagree ...

Sorry but I generally disagree with your post. I don 't think figuring out the basic rules of how to play your game is the kind of discovery that makes great user experience. r n r nLook at Xcom:Enemy Unknown. It 's a very deep game, and there 's plenty ...