Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 3, 2015
arrowPress Releases
September 3, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ian Fisch's Blog   Expert Blogs


Ian is a professional programmer and game designer.  He's worked for multiple studios including Gameloft, Pyro, and Sega.   


Expert Blogs

Posted by Ian Fisch on Sun, 29 Jul 2012 01:32:00 EDT in Business/Marketing, Console/PC
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.

Posted by Ian Fisch on Thu, 18 Mar 2010 11:14:00 EDT in Design
Why videogame characters need to shut the hell up and let me get to the good stuff.

Posted by Ian Fisch on Fri, 16 Oct 2009 02:58:00 EDT in
Why Road Rash's uniqueness is overlooked and why it needs to be remade.

Posted by Ian Fisch on Wed, 18 Mar 2009 11:11:00 EDT in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.

Ian Fisch's Comments

Comment In: [Blog - 09/01/2015 - 01:36]

The game looks nice, but ...

The game looks nice, but I 'm sensing some naivete here. r n r nI think you guys are VASTLY underestimating the amount of time you 're going to spend ironing out errors and issues on various versions of Windows, Mac, and SteamOS, not to mention console ports. r n ...

Comment In: [News - 08/21/2015 - 03:42]

If the source code for ...

If the source code for all 6 megaman games still exists, that 's pretty amazing. I would have thought it would have been lost to the ages.

Comment In: [Blog - 08/20/2015 - 12:57]

I don 't think articles ...

I don 't think articles are the internet are meant for the benefit of the author.

Comment In: [Blog - 08/14/2015 - 01:58]

I think you 're also ...

I think you 're also misunderstanding the reason as to why 16:9 is important. It 's not the fact that people are obsessed with graphics and too shallow to play a 4:3 game. r n r nIt 's important because people are likely to give your game a glance or ...

Comment In: [News - 08/12/2015 - 03:29]

The biggest problem in America ...

The biggest problem in America is that if you want to get absolutely wasted, it 's as easy as walking to the corner store, paying 2 and showing your ID. r n r nIf you want a drug that actually makes you more productive, focused, and better at accomplishing tasks, ...

Comment In: [News - 07/16/2015 - 07:14]

The difference between Red Ash ...

The difference between Red Ash and Mighty Number 9, is that with Mighty Number 9 Inafune worked with an experienced marketing team that knew their way around kickstarter. It 's the same team that did Bloodstained. r n r nWith Red Ash, he didn 't.