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Ian Fisch's Blog   Expert Blogs


Ian is a professional programmer and game designer.  He's worked for multiple studios including Gameloft, Pyro, and Sega.   


Expert Blogs

Posted by Ian Fisch on Sun, 29 Jul 2012 01:32:00 EDT in Business/Marketing, Console/PC
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.

Posted by Ian Fisch on Thu, 18 Mar 2010 11:14:00 EDT in Design
Why videogame characters need to shut the hell up and let me get to the good stuff.

Posted by Ian Fisch on Fri, 16 Oct 2009 02:58:00 EDT in
Why Road Rash's uniqueness is overlooked and why it needs to be remade.

Posted by Ian Fisch on Wed, 18 Mar 2009 11:11:00 EDT in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.

Ian Fisch's Comments

Comment In: [News - 05/19/2015 - 05:10]

The article 's premise is ...

The article 's premise is completely flawed. Yes kickstarter goals are lower than game budgets, but there 's no reason to believe a potential backer is less likely to support a project with a large goal or that a smaller goal will limit the money a project can raise. r ...

Comment In: [News - 05/18/2015 - 04:07]

I don 't think it ...

I don 't think it 's as simple as there was more money to be made in action games . r n r nI think if people were happy enough with 2- 5 educational games, rather than 40, then you 're dealing with a market that isn 't willing to ...

Comment In: [Blog - 05/14/2015 - 07:12]

I don 't think there ...

I don 't think there is a developer backlash against pixel art. r n r nI simply think that if you 're under 20 years old, you have zero nostalgia for it. It 's the equivalent of someone under 50 watching a TV show in black and white.

Comment In: [News - 05/13/2015 - 04:04]

I would say that the ...

I would say that the Jak series and Ratchet and Clank were often excellent. I don 't think their quality, as open world platformers, is what lead to their downfall. I think it was the limited inherent commercial appeal. r n r nIf I had to guess, I 'd say ...

Comment In: [News - 05/14/2015 - 01:24]

It 's very very possible ...

It 's very very possible that a friend or relative could have filled in the 7k, had the team known that they needed it. Hopefully they can relaunch and be successful. The gameplay actually looks pretty innovative, something you hardly ever see in gaming kickstarters.

Comment In: [Blog - 05/07/2015 - 02:30]

Of course the people who ...

Of course the people who backed you liked the demo. If they didn 't like the demo, they wouldn 't have backed you. That doesn 't mean that they wouldn 't have backed you otherwise. It also tells you nothing about the people who DIDN 'T back you because they ...