Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 5, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ian Fisch's Blog   Expert Blogs

 

Ian is a professional programmer and game designer.  He's worked for multiple studios including Gameloft, Pyro, and Sega.   

 

Expert Blogs

Posted by Ian Fisch on Sun, 29 Jul 2012 01:32:00 EDT in Business/Marketing, Console/PC
Despite a recent EU court decision, Gamestop's plan to sell 'used' digital games will never get off the ground.


Posted by Ian Fisch on Thu, 18 Mar 2010 11:14:00 EDT in Design
Why videogame characters need to shut the hell up and let me get to the good stuff.


Posted by Ian Fisch on Fri, 16 Oct 2009 02:58:00 EDT in
Why Road Rash's uniqueness is overlooked and why it needs to be remade.


Posted by Ian Fisch on Wed, 18 Mar 2009 11:11:00 EDT in Production
Ian presents a theory on why games like "Madworld" which appeal to hardcore players haven't succeeded on the Wii. He talks about what it takes for hardcore games to succeed on the platform and why "The Conduit" may have difficulty doing so.



Ian Fisch's Comments

Comment In: [News - 10/28/2016 - 08:04]

It really doesn 't sound ...

It really doesn 't sound like there 's a right and wrong here. Both the union and game companies are simply negotiating for their best interests. r n r nIf the union gets their way, in fact, voice acting budgets might have to be divvied up in such a way ...

Comment In: [News - 10/27/2016 - 02:25]

Well if you had a ...

Well if you had a touchscreen game in mobile mode, you would need something like a wiimote to play it in console mode.

Comment In: [News - 10/21/2016 - 01:41]

Wow a two year game ...

Wow a two year game design program in Manhattan. Enjoy paying back the 2000/month rent that 's Brooklyn btw for 2 years, for the rest of your natural life, even after the scholarship.

Comment In: [News - 10/21/2016 - 09:21]

So when your big expensive ...

So when your big expensive game flops, would the voice actors give some of their wage back to your company, or does it only work one way

Comment In: [News - 10/17/2016 - 09:36]

I think the guaranteed residuals ...

I think the guaranteed residuals are going to be a big sticking point here. Most programmers, artists, and designers aren 't granted this, so why should voice actors r n r nLet 's face it, there are TONS of financially successful games with no voice acting at all, aside from ...

Comment In: [News - 10/04/2016 - 11:06]

When I get through paying ...

When I get through paying my programmers and artists 206/hour every 500,000 copies sold, we 'll see if there 's any money left over to satisfy these crazy demands.