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Ian Fisch's Comments

Comment In: [News - 12/22/2016 - 06:49]

Yea sure it 's good ...

Yea sure it 's good PR to say that, and the reality is that the biggest obstacle to selling a game like Owlboy in 2016 is visibility, not piracy. If their pro-piracy stance generates headlines, the added visibility will offset any losses to piracy.

Comment In: [Blog - 12/22/2016 - 10:48]

I think that any well-recognized ...

I think that any well-recognized property would do pretty well if it got the amount of help from Apple that Mario Run has. It owned about 30 of the app store 's front page for over a week.

Comment In: [News - 12/15/2016 - 07:57]

If there was a way ...

If there was a way to shortsell Super Mario Run I would. 60 million in its first month is crazy. It has basically nothing in common with Pokemon GO, and I can 't think of another 10 runner game like this. r n r nMessage board reactions so far range ...

Comment In: [News - 10/28/2016 - 08:04]

It really doesn 't sound ...

It really doesn 't sound like there 's a right and wrong here. Both the union and game companies are simply negotiating for their best interests. r n r nIf the union gets their way, in fact, voice acting budgets might have to be divvied up in such a way ...

Comment In: [News - 10/27/2016 - 02:25]

Well if you had a ...

Well if you had a touchscreen game in mobile mode, you would need something like a wiimote to play it in console mode.

Comment In: [News - 10/21/2016 - 01:41]

Wow a two year game ...

Wow a two year game design program in Manhattan. Enjoy paying back the 2000/month rent that 's Brooklyn btw for 2 years, for the rest of your natural life, even after the scholarship.

Comment In: [News - 10/21/2016 - 09:21]

So when your big expensive ...

So when your big expensive game flops, would the voice actors give some of their wage back to your company, or does it only work one way

Comment In: [News - 10/17/2016 - 09:36]

I think the guaranteed residuals ...

I think the guaranteed residuals are going to be a big sticking point here. Most programmers, artists, and designers aren 't granted this, so why should voice actors r n r nLet 's face it, there are TONS of financially successful games with no voice acting at all, aside from ...

Comment In: [News - 10/04/2016 - 11:06]

When I get through paying ...

When I get through paying my programmers and artists 206/hour every 500,000 copies sold, we 'll see if there 's any money left over to satisfy these crazy demands.

Comment In: [News - 10/03/2016 - 01:50]

I never understood these people. ...

I never understood these people. r n r nThey rush out 20 games in a year, and yet they act as though they really take pride in their work and care about its quality. r n r nThey claim to be victims of internet bullies yet they constantly do things ...

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