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Ian Fisch's Comments

Comment In: [Blog - 02/13/2015 - 02:14]

I downloaded Shadow Fight 2 ...

I downloaded Shadow Fight 2 after reading this. r n r nYou may want to think about putting some sort of loading text in the main menu. I 'm on an iPhone 5, and I get about 20 straight seconds of staring at the title screen before anything happens. I ...

Comment In: [News - 02/16/2015 - 12:07]

It doesn 't seem all ...

It doesn 't seem all that low to me. GameMaker has been around for over a decade, and I imagine that the majority of those 750k registered users are using the free version. r n r nGame Maker is not the kind of tool that any business would invest a ...

Comment In: [News - 02/12/2015 - 06:05]

This is just going to ...

This is just going to make it tougher on consumers to find the games they want to play.

Comment In: [Blog - 02/02/2015 - 01:25]

I definitely agree with you, ...

I definitely agree with you, but I take some solace in the fact that videogames are really the only entertainment medium that 's piracy-proof, and therefore isn 't constantly being devalued by free-loaders. r n r nObviously millions of games are pirated per year, but the fact remains that if ...

Comment In: [Blog - 01/09/2015 - 01:32]

Even the decently-built games still ...

Even the decently-built games still have to make concessions for loading. Whether it 's slow moving doors, pointless cutscenes, long elevator rides, or barren corridors you 're forced to walk through rather than run, all of these are things added by technological necessity rather than good game design.

Comment In: [Blog - 12/22/2014 - 02:36]

Play Gears of War. There ...

Play Gears of War. There 's never a moment where your crosshair is clear and yet your shot gets blocked.

Comment In: [Blog - 12/17/2014 - 01:51]

In that sense, the new ...

In that sense, the new guidelines telling developers to launch only if they can afford to without sales and to set expectations properly are too harsh on developers, especially indie developers. r n r nThis is ludicrous. The harsher valve is on Early Access developers, the more faith gamers will ...

Comment In: [News - 11/20/2014 - 03:12]

We 've used Early Access ...

We 've used Early Access for Road Redemption and it 's been a huge success. We 've sold enough copies to fund further development, and the feedback we 've gotten from our players has been incredibly helpful. r n r nI can only imagine how much worse our review scores ...

Comment In: [Blog - 10/28/2014 - 02:14]

@Stephen r n r nFair ...

@Stephen r n r nFair enough. I suppose I was wrong with claiming that no f2p game ever got major funding. Now name one that received 6 figures in the last year and a half.

Comment In: [Blog - 10/31/2014 - 01:40]

Nice looking game How much ...

Nice looking game How much are you planning to sell it for I must warn you that being on Steam doesn 't guarantee success. It 's just the first hurdle. A lot of games can get buried on Steam, just like they can on the app store. r n r ...

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