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October 22, 2014
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Ian Fisch's Comments

Comment In: [Blog - 07/02/2014 - 07:26]

Very helpful article. We 're ...

Very helpful article. We 're definitely going to use it to further promote our game Road Redemption. Hyphen looks awesome. Any take on Irritating Stick is a game I 'm interested in.

Comment In: [Blog - 06/25/2014 - 03:24]

Awesome article. Really interesting to ...

Awesome article. Really interesting to hear how much work you guys put into mimicking the look and sound of NES games.

Comment In: [News - 06/18/2014 - 06:25]

A call for a price ...

A call for a price drop is misguided It 's 300 for the most basic model. That 's close to the same price as PS4. r n r nThey should ditch the costly gamepad and sell it for 200. The increase in userbase size would probably be enough for Ubisoft ...

Comment In: [News - 06/16/2014 - 03:28]

My bad. I got my ...

My bad. I got my numbers mixed up. 4.3 is fine haha

Comment In: [News - 06/09/2014 - 04:52]

The problem with the kinect, ...

The problem with the kinect, from a gameplay perspective, was that it didn 't allow you to truly explore or interact with 3d environments, which is what envelope-pushing gaming is all about. r n r nSure, you could do a crazy hand gesture to rotate your camera perspective, and do ...

Comment In: [News - 05/27/2014 - 10:58]

That is a pretty sweet ...

That is a pretty sweet trailer. I 'm not exactly sure what happened to that army of bugs though, after they hit the train. Still, just the fact that it was able to hold my attention for that long says a lot.

Comment In: [News - 05/14/2014 - 05:04]

Their success has nothing to ...

Their success has nothing to do with it. It 's a PS4/PS3 only release that 's a sequel to a very niche game. 700,000 was never gonna happen.

Comment In: [News - 05/13/2014 - 08:04]

My question is why microsoft ...

My question is why microsoft thought it was worth the extra 100 in the first place. To attract the casual audience To collect data from peoples ' homes What was it

Comment In: [Blog - 04/11/2014 - 02:34]

It 's pretty simple really. ...

It 's pretty simple really. Companies will throw you as many hoops as they think you 'll jump through. If they believe non technical designers are a dime-a-dozen, they 'll make tests are rigorous as they can be, to ensure they pick the best one out of 1000.

Comment In: [News - 03/24/2014 - 11:55]

So you won 't buy ...

So you won 't buy a potentially great game unless it 's close to free

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