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Blogs

Ian Hamblin's Blog

A games artist working for a serious games company in the UK. I am beginning to dabble my toes in the indie games scene. One day I may jump right in.

I have a healthy interest in the technical side of games as well as the art and can be found occassionally coding as well as painting.

Member Blogs

Creating DSV in 48 hours - our mini adventure.  Featured Blogs
Posted by Ian Hamblin on Fri, 25 Jan 2013 10:08:00 EST in Console/PC, Production
Me and 3 of my friends entered www.indiespeedrun.com to create a game in 48 hours. Full of ups and downs and a very tense ending, here is our story in creating DSV.
Read More... | 0 Comments

   

Ian Hamblin's Comments

Comment In: Hamster Chase Released: How I got ten thousand downloads in eight days [Blog - 01/24/2013 - 03:25]

Thanks for sharing your experience. ...

Thanks for sharing your experience. It 'll help me release my first game. I agree with many points in this. I too, like to spend my time creating the game, rather than shouting out about it. However, in reality we got to get it out there and let people know. ...

Comment In: 7 Ways to Fail at Free-to-Play [Feature - 11/13/2012 - 04:55]

I agree with Nicholas also. ...

I agree with Nicholas also. If you create value with your game, then you deserve to reap the rewards of that in as many ways as possible. r n r nYou can then take those rewards into future projects and contribute more value to the world. It 's only evil ...

Comment In: Sometimes, paper is your best prototyping tool - even if you're Nintendo [News - 11/09/2012 - 07:19]

That 's simply brilliant. :D ...

That 's simply brilliant. :D

Comment In: Microsoft pushes forward with its Xbox 360 subscription program [News - 10/23/2012 - 07:49]

I think from the comments ...

I think from the comments here, it shows that having both options would be beneficial. Personally I think it is a good idea. It 'd be better if they plan to release a free game every now and then with the subscription. r n r nI also think it could ...

Comment In: Windows 8's hidden dangers to game developers [News - 10/16/2012 - 04:04]

I agree with arturo. We ...

I agree with arturo. We will adapt and find other ways to get our games out to people that are not as restrictive. I 'm going to enjoy watching the windows 8 saga develop. I cannot help but feel it is distastrous. Perhaps Microsoft strongly believe that desktop machines will ...

   

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