I am an economist and a PhD student at Indiana University, working under Edward Castronova. I study and analyze the video game industry as well as game economies, other game systems, and player behavior. I also regularly consult with game developers and publishers on the analysis and structure of virtual economies.
My research agenda can be found here. My LinkedIn profile is here. I also blog semi-regularly for Motivate.Play.
Feel free to get in touch with me at email@example.com.
Dmitri Williams is a prolific games scholar. Now he's taken his expertise to market as CEO of game analytics firm Ninja Metrics. This post contains the text of an interview I did with Williams earlier this month. Cross-posted at motivateplay.com
It's time to take a hard look at some of the criticisms leveled against the subscription revenue model. It may not be as bad as some of us think.
Multiplayer games are restricting trade with increasing frequency. This reduces the cost of economic management, but it also means you lose valuable information. It also creates an opportunity for a new revenue stream.
[News - 10/21/2013 - 05:51]
I hope you 'll excuse ...
I hope you 'll excuse my impertinence. As a scientist, I 'm trained to doubt unsubstantiated claims to knowledge. It 's nothing personal I 'm just not going to take your word for it. r n r nBut fair enough. For my dogmatic insistence on evidence that RMT2 maximizes revenue ...
[Blog - 10/16/2013 - 05:20]
[News - 09/25/2013 - 06:08]
Calling games a time-waster is ...
Calling games a time-waster is probably not a helpful way of looking at the issue, but I do think time is a very important factor. Games are one of the few activities we engage in where our labor - and not just the fruits of our labor - is always ...
[Blog - 09/17/2013 - 03:46]
It sounds like what you ...
It sounds like what you 're saying is MMOs with subs failed because they charged too much for what they were providing. You 'll get no argument from me on that.
[Blog - 09/11/2013 - 08:37]
[News - 09/04/2013 - 12:29]
Either way, the point is ...
Either way, the point is kind of moot isn 't it In the absence of scarcity, economies don 't exist. There is no economic model of anything in which scarcity is non-existent since, by definition, there is no need to economize. r n r nGames, of course, thrive on players ...