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February 10, 2012
 
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Blogs

Isaiah Williams's Comments

Comment In: Microsoft Slumps In Third Quarter As Xbox 360 Sales Swell [News - 04/23/2009 - 02:00]

Damn that Mac Business Unit ...

Damn that Mac Business Unit Some of the MS structure is just bizarre.

Comment In: A small amount of mildly investigative journalism into the IGF 2009 judges. [Blog - 04/11/2009 - 07:47]

Is there really a worthwhile ...

Is there really a worthwhile distinction to be drawn between a designer writing a program in a language a computer can understand and a designer writing a document in a human language programmers can understand and then convert to a computer language

Comment In: Kaigler: Nintendo 'Can't Do It All' In Game Software [News - 04/02/2009 - 06:00]

There doesn't seem to be ...

There doesn't seem to be a shortage of 3rd party games for the Wii. There's a shortage of creative games with well-executed control schemes, but I doubt Nintendo is intentionally blocking the well-made games that get submitted.

Comment In: Unlocking Achievements: Rewarding Skill With Player Incentives [Feature - 04/01/2009 - 04:00]

I wish the article covered ...

I wish the article covered the way the Platinum trophy and the leveling system used by the PSN changed the achievement metagame, as that is an interesting example of game design. The Platinum trophy is almost certainly reducing the average score unlocked by players per game. It also alters the ...

Comment In: Game Writing From The Inside Out [Feature - 03/18/2009 - 06:55]

There are a few examples ...

There are a few examples of games built around time-sensitive tasks. The Last Express and Zelda: Majora's Mask probably being the most notable. You'll notice the design for both includes breaking the normal structure of a game to compensate, The Last Express by allowing you to rewind events at any ...

Comment In: LittleBigGalaxy? Alex Evans On What's Next For Media Molecule [Feature - 03/13/2009 - 04:35]

Maybe the writing process would ...

Maybe the writing process would be a better analogy for the stages of development I think people are more familiar with steps behind writing a paper than they are with the steps behind producing a TV show, so maybe the term 'first draft' would be clearer than 'pilot show'.

Comment In: What I Learned About Used Games from the Misguided Pizza Guy [Blog - 03/09/2009 - 12:27]

A t-shirt is a fairly ...

A t-shirt is a fairly good way to influence your regular customers to go to Yelp and 'defend' a favorite eatery. Sure, you should be taking in and processing as much of that feedback as possible, but getting the collection of Yelp reviews to more accurately represent your customer base ...

Comment In: Next Insomniac Title To Be PlayStation 3 Exclusive [News - 03/10/2009 - 06:38]

It's not like there are ...

It's not like there are that many other developers averaging 3 million copies sold per game released.

Comment In: The Gamasutra 20: Top Game Writers [Feature - 02/20/2009 - 06:00]

While I would agree that ...

While I would agree that the story in Gears of War is rather generic and fails to resolve in a satisfying way, the writing is quite solid in terms of developing characters in a minimal amount of dialogue while keeping the plot moving. I especially want to note Baird, as ...

Comment In: Kotick: Guitar Hero's Dedicated Resources Enable 'Domination' [News - 09/18/2008 - 07:13]

Really 10 times as many ...

Really 10 times as many people working on the game and only selling 6 times as much Might not want to brag about that to your shareholders.

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