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Blogs

Ishaan Sahdev's Blog

Formerly: Writer at Destructoid; News Editor at Manganews.net; Producer at Exigent Global. Currently: Writer at Siliconera.com

Member Blogs

The Importance of Established I.P. for a New Audience  Featured Blogs
Posted by Ishaan Sahdev on Wed, 29 Jul 2009 02:55:00 EDT in Game Design
Publishers complain about lackluster sales on the Wii...but are they being smart in how they go about choosing titles for development?
Read More... | 0 Comments

   

Ishaan Sahdev's Comments

Comment In: Activision CFO Tippl Gets New Role, Compensation [News - 03/29/2010 - 08:58]

Am I the only one ...

Am I the only one that looks at that picture and sees Gene Hackman

Comment In: Opinion: The Cultural Clash Of Bayonetta [News - 01/15/2010 - 08:26]

Fantastic editorial, Christian. One blurb ...

Fantastic editorial, Christian. One blurb in particular caught my interest: We revel in otaku garbage, but we're aware that this is a problem. We're adults, and it's our job to fix it -- or if we're not in a position to fix it, to at least publicly devalue it. It ...

Comment In: Disney Buys Marvel In $4 Billion Deal [News - 08/31/2009 - 07:50]

@Christian Nutt: Maybe now they'll ...

@Christian Nutt: Maybe now they'll let Nomura put in his chainsaw.

Comment In: NPD Top 20 Reveals Wii/DS Dominance, Single PS3 Entry [News - 01/16/2009 - 12:34]

Oh wow, both Shaun White ...

Oh wow, both Shaun White and the Wii version of World at War made it into the top twenty That's quite particularly impressive for Shaun White, which is meant to be played with the Balance Board. I wonder if that means it's being bought by the expanded audience who already ...

Comment In: Co-Op Creators: Resident Evil 5's Anpo and Takeuchi Tag-Team Interview [Feature - 08/15/2008 - 05:50]

I'm guessing Capcom plans to ...

I'm guessing Capcom plans to stick with its Gamecube engine for most Wii development. Dead Rising originated on the MT Framework yet, the Wii version is being built on the RE4 engine. Aside from Monster Hunter Tri and Spyborgs which isn't an internal project , I'm guessing all future Wii ...

Comment In: The Designer's Notebook: Difficulty Modes and Dynamic Difficulty Adjustment [Feature - 05/14/2008 - 03:40]

Really, I think it depends ...

Really, I think it depends on the genre and target audience of your game. Genres such as racing or fighting would probably benefit the most from dynamic difficulty adjustment, where the AI tracks your progress throughout the game and adjusts itself accordingly. The point of both those genres is to ...

   

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