Isla Schanuel's Blog
Indie devs face obvious constraints when it comes to user testing, but doing so is still a critical part of development. This article addresses how to design user-experiments when working on a budget, and the options available when resources are limited.
Not everyone has access to a full research lab. What options are available to those looking to include biometric data in their user-testing while operating on a budget?
While much has been written about the topic of visually induced motion sickness in the context of virtual environments, this post will be focusing specifically on the possible effects 2D UI elements have on VIMS when using virtual reality headsets.
User-testing experiments which integrate physiological information can produce data that is more reliable, and more comprehensive than traditional methods alone. This article seeks to provide a basic overview of how this might be accomplished.
Isla Schanuel's Comments
[Blog - 11/24/2013 - 06:04]
I actually plan to cover ...
I actually plan to cover this in a future post, at least from a theoretical perspective. If you have anything specific into which you would like me to look or research, I would be more than happy to do so.