I am a recent University of Richmond graduate with a Bachelor of Science Degree in Business Administration from The Robins School of Business. I concentrated my studies on Marketing and Management with particular focus on Innovation and Entrepreneurship.
I have a quantitative, analytical mindset with a knack for creative problem solving in making strategic decisions in business and games. As a passionate, lifelong gamer across platforms and devices, I am enthusiastic about the immediate future of play and excited by the emerging use of big data and gamification to rethink modern marketing practices and influence consumer and employee behavior.
I am energetic, ambitious, and looking to get involved with a team taking advantage of the sweeping changes to gaming platforms, distribution channels, and monetization methods across the gaming industry.
With the Xbox One set to release a week from today, Microsoft was well represented at the GDC Next Conference last week in LA.
Many emerging and exciting technologies were discussed at GDC Next, but there was no talk of 4K resolution.
For a truly immersive virtual reality experience, the screens on emerging head-mounted displays need a much higher resolution than is currently available, but how many pixels is enough?
[Blog - 11/18/2013 - 01:18]
Hey Robin, I really enjoyed ...
Hey Robin, I really enjoyed trying out SoundSelf at IndieCade last month. It looks like some interesting ideas for the future. Here is a cool trippy/artsy music video I enjoy: http://www.youtube.com/watch v Oei7SYOYodI
[News - 11/05/2013 - 02:33]
I thought it was interesting ...
I thought it was interesting that all of the technologies presented in the nine trends already exist, if only in their infancy. 3D printing, augmented reality, playing seamlessly across multiple devices, and innovative monetization models are here now, and Long talked about which ones will matter most in the coming ...