Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
November 21, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Jaakko Maaniemi's Blog

 

PR Coordinator at 10tons Ltd., a multiplatform game developer based in Tampere, Finland. http://www.10tons.com/ . BA in Culture and Arts, background in games media and mobile device development.

 

Member Blogs

Posted by Jaakko Maaniemi on Mon, 26 Aug 2013 08:24:00 EDT in Business/Marketing, Console/PC
Experiences from porting a touch screen / mouse driven game to Ouya microconsole featuring a console style gamepad. A lot of expected issues surfaced, but there were surprises as well.



Jaakko Maaniemi's Comments

Comment In: [Blog - 11/17/2014 - 01:38]

Back in the day, I ...

Back in the day, I really loved how level of challenge was implemented in Final Fantasy games. Can 't progress in main storyline because some boss is bashing your face in Do side quests for an hour or two A choose your own difficulty setting as you go along was ...

Comment In: [News - 12/05/2013 - 11:54]

The program is not about ...

The program is not about devkits... every retail XB1 is a devkit. r n r nAs far as I know, retail Xbox Ones can 't be used for development. Not yet anyway. If I recall, Microsoft has stated that eventually every retail unit can be turned into a dev kit, ...