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September 27, 2016
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September 27, 2016
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Jaakko Maaniemi's Blog

 

PR Coordinator at 10tons Ltd., a multiplatform game developer based in Tampere, Finland. http://www.10tons.com/ . BA in Culture and Arts, background in games media and mobile device development.

 

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Posted by Jaakko Maaniemi on Mon, 26 Aug 2013 08:24:00 EDT in Business/Marketing, Console/PC
Experiences from porting a touch screen / mouse driven game to Ouya microconsole featuring a console style gamepad. A lot of expected issues surfaced, but there were surprises as well.



Jaakko Maaniemi's Comments

Comment In: [News - 09/26/2016 - 09:58]

This is my only worry ...

This is my only worry regarding the change. The specific quote is This change should result in your title appearing to a smaller, but better targeted group of potential customers . So it doesn 't say smaller number, just smaller group. The number could be the same, and I hope ...

Comment In: [Blog - 09/20/2016 - 09:35]

We 've released about half ...

We 've released about half a dozen games for mobile, Steam and consoles. So we have some experience, and there definitely is a lot going on. r n r nFirstly I 'd consider the business case. If you 're not very confident your game will be a hit and thus ...

Comment In: [Blog - 09/19/2016 - 10:10]

Local co-op is great, but ...

Local co-op is great, but there 's also a negative generational thingy with it: Including local co-op/multiplayer will pretty reliably get you some negative user reviews these days especially on Steam , because the multiplayer isn 't online. Also some for local not meaning LAN, as some people just assume. ...

Comment In: [Blog - 09/15/2016 - 10:26]

It 's obviously an estimate. ...

It 's obviously an estimate. Like I said, with the half a dozen games we 've published in every market from Steam and additional PC channels to mobile to console, and quite extensive testing on iOS premium games, going some tens of percents up or down in price doesn 't ...

Comment In: [Blog - 09/06/2016 - 02:12]

The sports analogy is quite ...

The sports analogy is quite fitting. In so many popular sports, at the top level, it 's indeed a lot like pay to win. The top racing teams have top budgets for top cars, drivers and key personell. The top sports teams acquire the best players precisely because of the ...

Comment In: [Blog - 08/12/2016 - 08:31]

I 'm surprised there aren ...

I 'm surprised there aren 't any comments on this. This certainly seems profoundly interesting to me and I 'd think to so many indie devs. r n r nFirstly, congratulations You 've certaily made an amazing game and beat all sorts of odds in a magical way. An awesome ...