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Jaakko Maaniemi's Blog

 

PR Coordinator at 10tons Ltd., a multiplatform game developer based in Tampere, Finland. http://www.10tons.com/ . BA in Culture and Arts, background in games media and mobile device development.

 

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Posted by Jaakko Maaniemi on Mon, 26 Aug 2013 08:24:00 EDT in Business/Marketing, Console/PC
Experiences from porting a touch screen / mouse driven game to Ouya microconsole featuring a console style gamepad. A lot of expected issues surfaced, but there were surprises as well.



Jaakko Maaniemi's Comments

Comment In: [Blog - 03/13/2017 - 05:27]

10tons http://www.10tons.com/ has been doing ...

10tons http://www.10tons.com/ has been doing this since forever not really, starting from 2003 actually and a lot of the current platforms didn 't exist back then r n r nYou can look into our game catalog and pressreleases history to get an idea of it all. We 've developed and ...

Comment In: [News - 02/24/2017 - 10:37]

Well, at least you can ...

Well, at least you can offer paid games for free now: https://support.google.com/googleplay/android-developer/answer/7271135

Comment In: [Blog - 02/16/2017 - 09:25]

It 'll be interesting to ...

It 'll be interesting to see how it shakes out. I believe it was on Greenlight developer forums that Alden hinted that the recoup threshold might not be the same as the actual fee, as I and probably most thought. Ie. they may be considering a system where a developer ...

Comment In: [News - 02/10/2017 - 01:03]

It 's good Valve is ...

It 's good Valve is moving forward. Greenlight clearly wasn 't working in many regards even though it did work in some regards , and App Store and Google Play have very clearly established what happens when developers are allowed to publish at will hundreds of releases every day, obviously ...

Comment In: [News - 02/08/2017 - 02:41]

I 've been trying to ...

I 've been trying to get Sergey from SteamSpy to throw in an educated guesstimate on how many games released in 2016 made, say, 50 000 USD revenue. That would sort of provide for a single, starving artist developer with no family or other actual expenses . I 'm guessing ...

Comment In: [News - 02/06/2017 - 09:12]

But the article, and the ...

But the article, and the original press release say Starbreeze will be able to recoup 100 of its full investment including marketing costs with an initial revenue share of 85 after distribution and platform fees and Fig crowdfunding revenue share. r n r nDoesn 't that pretty clearly say Starbreeze ...