I am a User Researcher, currently living in Hamburg, Germany. My educational background includes a Master's degree in Psychology, specialized in computer games studies.
Lot's of interests but in the end, it's all about the fun ;)
If you like my posts, don't miss to check out my personal blog @ www.jaceksgameblog.wordpress.com
Recruitment of participants is a necessary and essential part of user testing. For those in Germany, certain strict legal concerns must also be given serious consideration. This article is intended to provide recommendations on best practices.
This article presents practical guidelines for the design and location of the mini map. Additionally, current conventions are explored.
What's the relation between complexity of a video game and its success? Is there any? This article discusses various kinds of complexity and its impact on the success of a game.
Does it make sense to include neuroscientific methodologies in your games user research? Read this article and find out.
[News - 07/23/2014 - 06:00]
Great talk. Has anyone the ...
Great talk. Has anyone the reference for the emotion regulation study, apparently with horror games wasn 't in the references
[Blog - 12/02/2013 - 04:18]
Thanks Looking forward to read ...
Thanks Looking forward to read the other parts r n r nIt 's surprising how the media especially the game industry takes it for granted that players enjoy much more games which require anti-social instead of pro-social behavior e.g. GTA, CoD, BF etc. . But I cannot remember reading a ...
[Blog - 09/17/2013 - 12:00]
Thanks for the article. The ...
Thanks for the article. The approaches of Spotify, LivingSocial and Springshot sound interesting, could you provide some references or links screenshots on this
[Blog - 07/25/2013 - 05:35]
I agree, the approach is ...
I agree, the approach is quiet interesting but lacks a real scientific basis. Once this is established, a practical value for the industry can be derived. Of course, a thorough neurophysiological analysis cannot be conducted so I would like to see a quick dirty method for testing players to determine ...
[Blog - 07/07/2013 - 11:18]
[News - 06/17/2013 - 02:11]