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January 23, 2019
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Jake Birkett's Comments

Comment In: [News - 01/26/2018 - 06:11]

Hmm, so I 've said ...

Hmm, so I 've said don 't make long games if you can 't afford to. Make shorter games so you don 't end up in trouble. Shorter doesn 't mean shovelware. Also one person 's shovelware is another person 's favourite game. r n r nHow do you think ...

Comment In: [News - 02/08/2017 - 02:41]

Yes, what would be good ...

Yes, what would be good is to see that same graph but just using the indie tag to exclude AAA.

Comment In: [Blog - 02/17/2016 - 02:08]

Hi Phil, yes good expansion ...

Hi Phil, yes good expansion on the make small games point. Though I 'd say, the first thing people should do when learning is make REALLY small games, like minigames. But agreed, their first commercial game should be small in scope, but not so small that it can 't be ...

Comment In: [Blog - 11/02/2015 - 01:59]

Very interesting thanks. But what ...

Very interesting thanks. But what about logos Showing a TV show logo instead of just the name might present a problem right

Comment In: [Blog - 09/17/2015 - 02:04]

I don 't have anything ...

I don 't have anything intelligent to say, just that this was cool: r n r n It is dangerous to enter a market where gamers are monogamous with their game of choice. It 's far safer to woo those polyamorous gamers who love numerous games.

Comment In: [Blog - 09/08/2015 - 01:36]

Ha, I also did a ...

Ha, I also did a WTF when I read The internet is even more open is it like the App Store because I assumed you meant full of shit , and in that sense they absolutely are similar. In fact the Internet is in theory worse because it 's totally ...

Comment In: [Blog - 01/22/2013 - 01:10]

Hey thanks for the info ...

Hey thanks for the info Robert Glad to hear PC is doing well for you I remember your games on XBLIG and despite it being a nice platform well I thought so anyway I do remember devs saying that revenue was generally very low for them me included , although ...

Comment In: [News - 03/27/2012 - 03:39]

Yeah when I started working ...

Yeah when I started working for Big Fish Games I was able to list my prior inventions so that they couldn 't claim ownership of them. I also wouldn 't have worked for them if they didn 't allow this. r n r nVery good point about how larger corporations ...

Comment In: [Blog - 08/16/2011 - 09:00]

Why does everyone assume Gamenauts ...

Why does everyone assume Gamenauts is a big company It's not, it's one guy an indie who has been in casual games for quite a few years who outsources various elements of making the games - like many of us.

Comment In: [Blog - 08/15/2011 - 02:15]

Good stuff Andy. I agree ...

Good stuff Andy. I agree with the article, especially the stuff about patent trolls - however, I would not personally call the mechanic in Radical Fishing a fairly major game design leap because it reminds me of the Salvage Arm minigame in Zelda Phantom Hourglass on DS: http://www.youtube.com/watch v K7UBcdVDX3o ...

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