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Jake Shapiro's Comments

Comment In: [Blog - 10/27/2012 - 12:02]

This whole debacle around the ...

This whole debacle around the article has made me incredibly happy. It 's like we 're seeing games journalism go through the awkwardness of puberty before our very eyes Within our lifetimes we 'll see it become a mature adult.

Comment In: [Blog - 10/28/2012 - 10:30]

Yes, we see an arm ...

Yes, we see an arm inside Samus ' cannon, but then how does it work as a cannon Maybe it 's not a real arm at all, but a cybernetic arm replacement SUSPENSE r n r nAnd you 're right, plenty of Western games feature Chosen Ones, but I 'm ...

Comment In: [Blog - 10/26/2012 - 04:40]

Have you played/read Ian Bogost ...

Have you played/read Ian Bogost 's game poems collection, A Slow Year It features a thousand machined haiku. The whole thing is essentially about what you write about here. r nLink: http://www.bogost.com/games/game poems.shtml

Comment In: [News - 10/25/2012 - 10:13]

Will this be released outside ...

Will this be released outside of Asia I 'd love to play it.

Comment In: [Blog - 10/22/2012 - 04:17]

There 's also the fact ...

There 's also the fact that speaking protagonists are awkward in first-person games. In the first-person view, the player is meant to be the protagonist. And perhaps until voice recognition is advanced enough that the player can have real conversations with NPCs Seaman style , it will always feel unnatural ...

Comment In: [Blog - 10/17/2012 - 04:08]

Ha. This seems in line ...

Ha. This seems in line with the featured post I wrote last week about Alan Wake 's limited open world, and I got a lot of flak from a few people. r nI agree, linearity is good for telling the story its creator wants to tell. But I guess we ...

Comment In: [Blog - 10/15/2012 - 04:55]

Electronic Gaming Monthly has tried ...

Electronic Gaming Monthly has tried switching to a hybrid iPad/print format. Not sure how it 's working out for them.

Comment In: [Blog - 10/12/2012 - 04:01]

As a teenager probably when ...

As a teenager probably when most of us did the bulk of our local multiplayer gaming , I remember only getting frustrated with maps that people wanted to play over and over. No, I don 't want to play Hyrule Temple in Super Smash Bros. for the 400th time But ...

Comment In: [Blog - 10/15/2012 - 05:09]

It 's great that you ...

It 's great that you learned something from a competing game, rather than simply getting pissed off that they copied your idea. I don 't know if I 'd have the presence of mind to do the same if it happened to me. Maybe if more devs put their pride ...

Comment In: [Blog - 10/13/2012 - 10:44]

You 're right about all ...

You 're right about all the advantages of linear gameplay. I thought that was the only way to do things--until I played Alan Wake. I thought playing a game that once was 100 open-world and now is linear would be a disaster. But it ended up adding to the game ...

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