James is the CEO and founder of Turbulenz Limited.
Previously he was the Director of Technology and Product Manager for the internal technology division at Electronic Arts.
Prior to this, he led the engineering team at Criterion, which was bought by EA in 2004.
You can follow James on Twitter @james_austin.
The Turbulenz Engine is released as open source. The high performance HTML5 and WebGL powered Turbulenz game engine and tools are now available as a fully open source project on GitHub. Read all the details in this announcement.
[Blog - 06/30/2013 - 09:46]
[Blog - 05/02/2013 - 11:00]
WebGL is disabled by default ...
WebGL is disabled by default for Safari on Mac OS X. You need to enable it, then everything should work without requiring any binary downloads.