James Buckle's Member Blogs
Working as a single indie I've had to develop a quick, efficient, process for designing and creating my levels. Maybe my methods could help you too.
In Captain Kaon I had to create some Ai for the first time. Here's a little blog on how I went about it.
I've gone from 12 years at a big studio to being an Indie on my own. Here's a few things I've learnt.