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James Coote's Blog

 

I am a developing an Ouya game for my company, Crystalline Green

You can follow me @JamesACoote

 

Member Blogs

Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games


Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?


Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the id@london event for Xbox One indie developers


Posted by James Coote on Mon, 09 Dec 2013 06:26:00 EST in Business/Marketing, Production, Console/PC, Indie
As next gen consoles vie for supremacy, the debate over which is "most indie friendly" has become corrosive and unhealthy. They all have their pros and cons


Posted by James Coote on Wed, 09 Oct 2013 06:08:00 EDT in Business/Marketing, Console/PC, Indie
Sony court indies and set out self publishing "the playstation way" at their Developer Open Day in London


Posted by James Coote on Wed, 11 Sep 2013 05:53:00 EDT in Business/Marketing, Console/PC, Indie
Last week, Sony, Microsoft and Nintendo set out their respective stalls at Indie Collective event in London. Reading between the lines, they all had subtly different pitches



James Coote's Comments

Comment In: [News - 07/24/2014 - 08:39]

It 's interesting to see ...

It 's interesting to see how an existing successful game can be further enhanced by adding complimentary IP. r n r nEqually, it feels like most mobile IP is relatively weak, with few able to capitalise on mobile success and jump to stuff like TV or films. The exception being ...

Comment In: [Blog - 07/09/2014 - 12:10]

The turn around time between ...

The turn around time between launching, getting money, paying someone to produce content, and updating the game with it is too long if your retention strategy is built around a constant stream of new content. r n r nYou need the system for producing content to be already running when ...

Comment In: [News - 07/08/2014 - 05:41]

I wonder what the stats ...

I wonder what the stats are for indies. r n r nAlso be interesting to know what motivates those decisions in each case. PS4 is clearly doing something right.

Comment In: [News - 07/03/2014 - 10:21]

Mobile ought to be an ...

Mobile ought to be an opportunity for Nintendo to expand into - do new types of games, new IPs and refind the casual audiences. Whilst still having the console business, which I think they 've correctly identified as not going anywhere

Comment In: [Blog - 06/29/2014 - 02:32]

Thanks for posting this. Always ...

Thanks for posting this. Always assumed there were game developers in Africa, but never get to hear about what 's going on there. Get to hear a bit more for China, but still often feels like a bit of a disconnect. r n r nI wonder, by mixing cultures around ...

Comment In: [News - 06/30/2014 - 04:12]

OUYA has limited storage and ...

OUYA has limited storage and you have to actually download and open up a game 's IAP storefront to purchase stuff. So it 'd be quite a lot of effort to buy a bunch of stuff just because or to screw with OUYA. r n r nI guess OUYA have ...