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James Coote's Blog

 

Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote

 

Member Blogs

Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam


Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games


Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?


Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the id@london event for Xbox One indie developers


Posted by James Coote on Mon, 09 Dec 2013 06:26:00 EST in Business/Marketing, Production, Console/PC, Indie
As next gen consoles vie for supremacy, the debate over which is "most indie friendly" has become corrosive and unhealthy. They all have their pros and cons


Posted by James Coote on Wed, 09 Oct 2013 06:08:00 EDT in Business/Marketing, Console/PC, Indie
Sony court indies and set out self publishing "the playstation way" at their Developer Open Day in London



James Coote's Comments

Comment In: [News - 01/21/2015 - 03:25]

The remote play stuff is ...

The remote play stuff is far more important as excited as I am for this HoloLens device . r n r nThe industry is heading towards device-agnostic platforms: Load up the xbox app on my tablet/smart-tv/pc to play games, in the same vein as PS Now. This is an MS ...

Comment In: [Blog - 01/07/2015 - 06:31]

I went into Child of ...

I went into Child of Light with very little in the way of expectations and really enjoyed it. To the point I didn 't even realise it was a jrpg till the first time I was landed in battle mode. In fact I rather thought the story carried the game ...

Comment In: [Blog - 12/27/2014 - 09:11]

It 's fun when the ...

It 's fun when the same things are presented from a different angle. For example, this year someone suggested for new year 's resolutions, the format of 1 thing to stop, 1 thing to start, 1 thing to keep , which I 'd not come across before. Frames the same ...

Comment In: [Blog - 12/02/2014 - 02:07]

I have the same thing ...

I have the same thing with sci-fi - it 's more than just games set in space. Pick up a copy of New Scientist and there 's more than enough in a single issue to make a great story that doesn 't involve spaceships and aliens. And in fact, there ...

Comment In: [News - 11/24/2014 - 09:40]

Sometimes it 's not enough ...

Sometimes it 's not enough to be innovative in just the game mechanics or functionality. The business model, production processes, marketing are all interconnected, and have to adapt to support the new, exciting stuff being done in-game. For Driveclub, as Nick Harris above suggests, by slowly rolling the game out. ...

Comment In: [News - 11/14/2014 - 06:46]

Depends on the region. In ...

Depends on the region. In Europe, digital is significantly more expensive, whereas in the US, it 's pretty much on a par: r n r nhttp://www.gamesindustry.biz/articles/2014-11-13-overpricing-the-digital-future r n r nhttp://www.vg247.com/2014/11/12/ps4-xbox-one-digital-higher-prices/