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James Coote's Blog

 

Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote

 

Member Blogs

Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam


Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games


Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?


Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the id@london event for Xbox One indie developers


Posted by James Coote on Mon, 09 Dec 2013 06:26:00 EST in Business/Marketing, Production, Console/PC, Indie
As next gen consoles vie for supremacy, the debate over which is "most indie friendly" has become corrosive and unhealthy. They all have their pros and cons


Posted by James Coote on Wed, 09 Oct 2013 06:08:00 EDT in Business/Marketing, Console/PC, Indie
Sony court indies and set out self publishing "the playstation way" at their Developer Open Day in London



James Coote's Comments

Comment In: [Blog - 05/14/2015 - 07:12]

Before reading this, I would ...

Before reading this, I would have given a far narrower definition for pixel art. I wouldn 't have identified the Cellusious or Paul Robertson art as pixel art. Nor the street fighter 3 stuff - that just looks like low resolution 2D anime / manga style, regardless of how it ...

Comment In: [Blog - 04/30/2015 - 01:01]

Totally agree. Read a great ...

Totally agree. Read a great article a couple of years back which basically said exactly the same thing but for books/ literary world. r n r nMy issue is more that the tools available to me as an indie make it difficult to reach audiences and niches beyond the traditional ...

Comment In: [News - 04/29/2015 - 04:11]

Maybe a better system would ...

Maybe a better system would have been valve taking their 30 cut, then up to the developers to decide what cut of the remainder they take and what goes to the mod maker.

Comment In: [News - 04/28/2015 - 03:07]

OUYA might get bought out ...

OUYA might get bought out for their tech - rebrand the store and stick it in your Android-powered TV set. r n r nI guess wait and see what happens, but if they do go, I 'll be very sad, as I invested a significant chunk of my life into ...

Comment In: [Blog - 04/09/2015 - 01:36]

@Duvelle r n r nJust ...

@Duvelle r n r nJust go back to pro-controller, maybe with motion-control inside, and sell the gamepad as an optional extra. Make current Wii U gamepads also work with the new device. Only hardcore fans are going to buy old, backward-compatible titles from Wii U era anyway. r n r ...

Comment In: [News - 04/10/2015 - 07:12]

VOIP works great in games ...

VOIP works great in games that let players self-moderate, and is tied into how you cultivate your community. If you allow players to create their own sub-groups and communities within your game by giving them the tools, then voice works great For example, in counterstrike, people have to pay for ...