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James Coote's Blog

 

Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote

 

Member Blogs

Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam


Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games


Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?


Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the id@london event for Xbox One indie developers


Posted by James Coote on Mon, 09 Dec 2013 06:26:00 EST in Business/Marketing, Production, Console/PC, Indie
As next gen consoles vie for supremacy, the debate over which is "most indie friendly" has become corrosive and unhealthy. They all have their pros and cons


Posted by James Coote on Wed, 09 Oct 2013 06:08:00 EDT in Business/Marketing, Console/PC, Indie
Sony court indies and set out self publishing "the playstation way" at their Developer Open Day in London



James Coote's Comments

Comment In: [News - 06/19/2015 - 03:01]

So, suffice to say, I ...

So, suffice to say, I see a pretty limited future for what cell phones can do with video games. r n r nThat 's a very closed-minded attitude. r n r nYou complain about having a bad experience with touch screens, but I 'd suggest that stems from the products ...

Comment In: [News - 06/17/2015 - 03:07]

I got the impression they ...

I got the impression they are saving announcements about NN3DS and Unity for Unite Europe conference. So hopefully that really soon will be at Unite and be that it 's ready for devs to use in beta form. r n r nIt makes sense as a lifetime extending or end-of-life ...

Comment In: [Blog - 06/15/2015 - 05:44]

Usually, a mechanics led approach ...

Usually, a mechanics led approach has the best chance of resulting in an actually fun game. r n r nThere is however, a general problem where devs will slip into the mindset of 'We 're making an RPG or fps. ' Without realising, simply by attaching these labels, 90 of ...

Comment In: [News - 06/16/2015 - 01:35]

I loved the offbeat humour ...

I loved the offbeat humour of Nintendo 's E3 show, as do I think do a lot of other people. As Oscar Wilde said, Life 's too important to be taken seriously, and it 's refreshing after being saturated with endless action-packed sequences from shiny 1st/3rd person AAA narrative laden ...

Comment In: [News - 06/11/2015 - 02:29]

I disagree from the perspective ...

I disagree from the perspective that working within limitations often forces designers to come up with new and exciting and innovative ideas and solutions. r n r nTrying to force a hardware solution to fit the preconceived ideas of what VR experiences should be is not going to yield best ...

Comment In: [News - 06/12/2015 - 04:03]

Too often, a game 's ...

Too often, a game 's basic premise has all sorts of possible directions it could go off in, yet due to time/budget constraints, developers are limited to what they can actually get out the door. As a result, the game feels incomplete or undercooked. Particularly for early access and open ...