GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
KingsIsle Entertainment, Inc.
Concept Artist
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
spacer
Blogs

James Coote's Comments

Comment In: Party's almost over for GameStop's used games business [News - 05/28/2013 - 01:18]

Excuse my ignorance, but what ...

Excuse my ignorance, but what is to stop AAA games being released purely on digital download How many sales would that game lose by not being available in shops

Comment In: Indie vs Retail [Blog - 05/21/2013 - 07:22]

Heh, Solicitation has a very ...

Heh, Solicitation has a very different meaning here in the UK both legally and general parlance . The plan was approved by the higher ups in GAME before I was given permission to do this. r n r nThing is, what I was doing directly helped GAME get more OUYA ...

Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]

I hope this includes OUYA ...

I hope this includes OUYA as well since it 's based on Android

Comment In: Crazy idea: how about we give multiplayer back to humans [Blog - 04/22/2013 - 12:45]

I 'm making a local ...

I 'm making a local multiplayer game for console at the moment, but approaching it from a rather different angle. I 'm taking inspiration from board games, the mechanics of which are usually designed around player to player interaction and putting inter-player relationships at the core of the game. I ...

Comment In: When platform exclusivity is good for indies [News - 04/22/2013 - 12:38]

With the rise of cross-platform ...

With the rise of cross-platform tools, it becomes a lot less expensive from a technical point of view to port stuff. In that context, an exclusive game is great at the start to get exposure and marketing boost, but if it gets too successful, it crosses over to the point ...

Comment In: Doing Thumbstick Dead Zones Right [Blog - 04/16/2013 - 12:40]

Heh, well I 'm probably ...

Heh, well I 'm probably one of the people spreading round the bad advice since I 've been using the radial deadzone method. Fortunately my game doesn 't require high precision, but might just give the scaled method a go for rotating the scene. r n r nHowever, I don ...

Comment In: Developing for Ouya? Here's how it stacks up to today's mobile devices [News - 04/15/2013 - 10:21]

I recorded this on the ...

I recorded this on the devkit that was shipped in January, so it doesn 't have any of the hardware modifications made in the meantime / for the kickstarter/retail version.

Comment In: Leaving PopCap: Why this mobile exec is pinning hopes on indies [News - 04/08/2013 - 03:38]

It 's the convenience factor ...

It 's the convenience factor that is stopping it happening at the moment. Microconsoles like OUYA and Gamestick solve that in the near term. r n r nLonger term, it won 't just be tablet/mobile getting more integrated towards the TV. I think increasingly, console developers will begin to use ...

Comment In: Donating my Xbox [Blog - 04/08/2013 - 01:45]

This isn 't exclusive to ...

This isn 't exclusive to xbox or even to gaming but happens in literature and music and other arts r n r nWhen fans become the creators of the content, they tend to get caught in a genre trap , where they increasingly get limited by what is considered part ...

Comment In: Soapbox Rant: Public-Facing Events [Blog - 04/04/2013 - 02:23]

The sphere of influence thing ...

The sphere of influence thing is very true. I think game devs tend to have other game devs on their twitter/facebook and so often end up selling to each other rather than the actual customers. I think there are other ways to get beyond your immediate sphere, but events and ...

[Previous] | [Next]   

UBM Tech