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James Coote's Comments

Comment In: [Blog - 08/12/2014 - 12:56]

The trouble is, if you ...

The trouble is, if you had a gender neutral gamer camp, and just left it open for anyone to apply, you 'd probably get 90 of those applying/attending being male. Just that makes it feel like a boys only club, which in turn makes girls/women feel like they don 't ...

Comment In: [News - 08/12/2014 - 07:40]

It 's equally dangerous to ...

It 's equally dangerous to put success down to luck, as then you 're flat out refusing to learn and understand. In fact King are recognising that whilst they are trying to learn the lessons, they 're also aware it 's better to draw a blank sometimes than take away ...

Comment In: [Blog - 08/07/2014 - 04:03]

Is there a reason you ...

Is there a reason you don 't have the WiiU/3DS numbers if you don 't mind my asking

Comment In: [News - 08/07/2014 - 10:48]

Reason I mention it is ...

Reason I mention it is because I used to, and still do, play a lot of management/building sim games. You could argue that maybe something like Industry Giant leans slightly towards males in its appeal, but Theme Hospital or Rollercoaster Tycoon are totally gender neutral. r n r nAnecdotally, when ...

Comment In: [Blog - 08/06/2014 - 01:29]

Thanks for this I 'm ...

Thanks for this I 'm planning on having a colour blind mode in my game, since it 's all about matching colours. So at the very least, players need to be able to distinguish one colour from another.

Comment In: [Blog - 08/01/2014 - 09:34]

Really useful stuff I think ...

Really useful stuff I think a lot of western developers are aware of the importance of the Chinese market, but find it alien or difficult to penetrate

Comment In: [Blog - 08/05/2014 - 06:20]

I assume there 'll be ...

I assume there 'll be a fair proportion of Wii U owners who only ever know what games are out there by what disks they see in retail shops or maybe by seeing a TV advert. So the Shovel Knight sales represent a potential audience size that 's reachable with ...

Comment In: [News - 08/01/2014 - 07:42]

Developers drool over so much ...

Developers drool over so much potential before proceeding to only make games with VR, and mostly just remakes of existing games at that. This is where lack of interconnectedness with other industries hurts, as we 're not going out and talking to healthcare professionals or petrochemicals engineers and finding out ...

Comment In: [News - 07/24/2014 - 08:39]

It 's interesting to see ...

It 's interesting to see how an existing successful game can be further enhanced by adding complimentary IP. r n r nEqually, it feels like most mobile IP is relatively weak, with few able to capitalise on mobile success and jump to stuff like TV or films. The exception being ...

Comment In: [Blog - 07/09/2014 - 12:10]

The turn around time between ...

The turn around time between launching, getting money, paying someone to produce content, and updating the game with it is too long if your retention strategy is built around a constant stream of new content. r n r nYou need the system for producing content to be already running when ...

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