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December 11, 2016
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James Coote's Comments

Comment In: [Blog - 05/09/2016 - 08:06]

I 've had similar experiences ...

I 've had similar experiences when it comes to marketing my indie games. A lot of time when writing blogs or on social media, I feel like I 'm standing on my soapbox, shouting at random passers by on the street, to no effect. I also somewhat assumed that having ...

Comment In: [News - 05/06/2016 - 07:35]

The problem with tapping into ...

The problem with tapping into 3rd party developer enthusiasm for Nintendo is that those devs will likely end up making similar sort of games to the ones that first got them excited for Nintendo back in their childhood. I.e. a bunch of 2D platformers for a traditional console control scheme. ...

Comment In: [News - 04/29/2016 - 07:52]

I had to justify the ...

I had to justify the educational value of a game to get my parents to buy it. Though they were fairly flexible. So Civilisation had some historical value, games like sim city or Transport Tycoon were creative/constructive and so also fine. They also didn 't allow me to have a ...

Comment In: [Blog - 03/31/2016 - 07:15]

In the UK, there have ...

In the UK, there have been a handful of successful prosecutions for harassment on twitter, but the police are somewhat hamstrung by limited resources and issues to do with jurisdiction / what country people are tweeting from. r n r nFor companies to police their corner of the internet, there ...

Comment In: [News - 03/22/2016 - 02:23]

As a game designer, there ...

As a game designer, there 's still a bunch of stuff I 'd like to explore with the Wii U, and I probably will continue making games for the system so long as Nintendo let me. But from a business perspective, time to finish up and move on. Just a ...

Comment In: [News - 02/23/2016 - 07:03]

I don 't think you ...

I don 't think you should need to justify the price of a game. Say to potential customers We genuinely think it 's worth this price and sorry you don 't agree and just leave it at that. r n r nThe Nickleback poster example though is hillarious. And the ...

Comment In: [News - 02/24/2016 - 10:33]

Definitely agree it 's frustrating, ...

Definitely agree it 's frustrating, even though I can understand platform holders only wanting to work with teams they have prior experience with can trust to keep things secret. At least until the console is formally revealed to the general public. r n r nAlso want to second the point ...

Comment In: [Blog - 02/09/2016 - 01:52]

Nice write up I 'm ...

Nice write up I 'm currently grappling with one of my own games that in hindsight I shipped too early and has since received poor reviews. Trying to turn it around, so interesting to compare with your experience. r n r nHopefully can turn it into a stegosaurus tail : ...

Comment In: [News - 02/08/2016 - 02:23]

I wish the industry was ...

I wish the industry was not focused on nostalgia, r n r nMe too

Comment In: [Blog - 02/01/2016 - 01:13]

I guess the problem will ...

I guess the problem will be that most games are simply retrofitted from other platforms to work with the as pointed out unintuitive control scheme. I bet you could make some really cool games if you designed from the ground up to use the mobile / touch controller. r n ...

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