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August 23, 2014
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James Coote's Comments

Comment In: [News - 08/07/2014 - 10:48]

Reason I mention it is ...

Reason I mention it is because I used to, and still do, play a lot of management/building sim games. You could argue that maybe something like Industry Giant leans slightly towards males in its appeal, but Theme Hospital or Rollercoaster Tycoon are totally gender neutral. r n r nAnecdotally, when ...

Comment In: [Blog - 08/06/2014 - 01:29]

Thanks for this I 'm ...

Thanks for this I 'm planning on having a colour blind mode in my game, since it 's all about matching colours. So at the very least, players need to be able to distinguish one colour from another.

Comment In: [Blog - 08/01/2014 - 09:34]

Really useful stuff I think ...

Really useful stuff I think a lot of western developers are aware of the importance of the Chinese market, but find it alien or difficult to penetrate

Comment In: [Blog - 08/05/2014 - 06:20]

I assume there 'll be ...

I assume there 'll be a fair proportion of Wii U owners who only ever know what games are out there by what disks they see in retail shops or maybe by seeing a TV advert. So the Shovel Knight sales represent a potential audience size that 's reachable with ...

Comment In: [News - 08/01/2014 - 07:42]

Developers drool over so much ...

Developers drool over so much potential before proceeding to only make games with VR, and mostly just remakes of existing games at that. This is where lack of interconnectedness with other industries hurts, as we 're not going out and talking to healthcare professionals or petrochemicals engineers and finding out ...

Comment In: [News - 07/24/2014 - 08:39]

It 's interesting to see ...

It 's interesting to see how an existing successful game can be further enhanced by adding complimentary IP. r n r nEqually, it feels like most mobile IP is relatively weak, with few able to capitalise on mobile success and jump to stuff like TV or films. The exception being ...

Comment In: [Blog - 07/09/2014 - 12:10]

The turn around time between ...

The turn around time between launching, getting money, paying someone to produce content, and updating the game with it is too long if your retention strategy is built around a constant stream of new content. r n r nYou need the system for producing content to be already running when ...

Comment In: [News - 07/08/2014 - 05:41]

I wonder what the stats ...

I wonder what the stats are for indies. r n r nAlso be interesting to know what motivates those decisions in each case. PS4 is clearly doing something right.

Comment In: [News - 07/03/2014 - 10:21]

Mobile ought to be an ...

Mobile ought to be an opportunity for Nintendo to expand into - do new types of games, new IPs and refind the casual audiences. Whilst still having the console business, which I think they 've correctly identified as not going anywhere

Comment In: [Blog - 06/29/2014 - 02:32]

Thanks for posting this. Always ...

Thanks for posting this. Always assumed there were game developers in Africa, but never get to hear about what 's going on there. Get to hear a bit more for China, but still often feels like a bit of a disconnect. r n r nI wonder, by mixing cultures around ...

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