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James Hofmann's Blog
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I am a professional game designer with a B.A. in Economics and a serious bent towards coding and scripting.
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Expert Blogs
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Game Launched :) |
| Posted by James Hofmann on Wed, 12 May 2010 03:13:00 EDT in
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| Just a quick update, I haven't been active here in a while. I just released Deep Sea Descent, the product of about 10 months of work. Here's the retrospective. |
| Read More... | 1 Comments |
Perspectives on Scrum  |
| Posted by James Hofmann on Tue, 12 Jan 2010 11:13:00 EST in
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| Some thoughts on Scrum and dealing with subjective tasks within that system. |
| Read More... | 4 Comments |
Time, Perspective, Value, Creativity.  |
| Posted by James Hofmann on Sun, 01 Nov 2009 05:48:00 EST in
Production
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| Some thoughts on game production processes when working solo. |
| Read More... | 4 Comments |
Game Formats  |
| Posted by James Hofmann on Mon, 10 Aug 2009 04:21:00 EDT in
Game Design
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| Thoughts on the concept of game "formats" as templates for game "designs." |
| Read More... | 3 Comments |
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Player Skill, Patterns, Randomization |
| Posted by James Hofmann on Tue, 14 Jul 2009 10:26:00 EDT in
Game Design
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| A lengthy discussion of the relationships between skill, patterns, and randomization, and how they affect games. |
| Read More... | 2 Comments |
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Worlds of Abundance: Currency and Virtual Worlds |
| Posted by James Hofmann on Tue, 09 Jun 2009 06:15:00 EDT in
Game Design
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| A summary of game design elements as metaphorical forms of money, and how video games are implicitly abundant economies. |
| Read More... | 5 Comments |
James Hofmann's Comments
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Comment In: Opinion: Why you should be angrier about NDAA than you were about SOPA [News - 01/24/2012 - 07:23]
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SOPA/PIPA was a concern internationally, ... SOPA/PIPA was a concern internationally, directly impacted the business interests of the tech sector, and had popular support from casual pirates NDAA does not share those properties, unfortunately. It's hard to provoke a real discussion when there isn't that critical mass of interest. On the other hand, that should be ... |
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Comment In: Was 2011 Too Good for Gaming? [Blog - 12/31/2011 - 11:30]
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I'm getting that feeling too. ... I'm getting that feeling too. I thought to myself to browse the last day of Steam Sales, and then thought, as I gazed over the listings, I'd rather just get linked to a Flash game. I haven't even played all the Humble Bundle games, and I skipped the last two ... |
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Comment In: Opinion: Virtually Occupied [News - 11/30/2011 - 04:24]
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I would appeal to the ... I would appeal to the rule of law to make the case for occupation, as elegantly outlined by Glenn Greenwald in this hour lecture: http://www.youtube.com/watch v QBSk4-EhjwU To quickly summarize: We want justice to be blind so that there is fairness for everyone. As citizens, we trust the government to ... |
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Comment In: Gesamtkunstwerk – A discussion about Wagner and games [Blog - 11/17/2011 - 05:10]
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I agree with the sentiment ... I agree with the sentiment of gesamtkunstwerk as a goal, at least. The games popularly considered the greatest games all show care in focusing their various media towards singular purpose. The craft still needs to be developed further, though changes in technology have presented us with an ever-expanding spectrum of ... |
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Comment In: Opinion: Who Will Survive The Digital Tsunami? [News - 11/11/2011 - 04:25]
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For indies IAP has a ... For indies IAP has a number of downsides that occur at low scale - hype/anticipation marketing is more effective if the entire product is advertised at once and the gaming press is heavily optimized towards that format - they have much less incentive to cover indies doing any form of ... |
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Comment In: Contrivance and Extortion: In-App Purchases & Microtransactions [Blog - 10/18/2011 - 01:10]
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To take a somewhat higher ... To take a somewhat higher level viewpoint, not necessarily arguing against your cause which is a reasonable one : We aren't good enough designers yet to know when something we're doing is a bad idea and a source of tedium and player wastage. It's easy to convince oneself to say ... |
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